Warlock
Base Class: Warlock

Expanded Spell List

The Ancient Dragon Lord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells

1st

Shield, Chromatic Orb

2nd

Dragon's Breath, Shatter

3rd

Water Breathing, Lighting Bolt

4th

Charm Monster, Blight

5th

Dominate Person, Cloudkill

 

Draconic Body

At 3rd level, your body grows retractable claws and a tail, both of which you are proficient with using. You use your strength mod for the attack and damage rolls of your claws and tail.

If you hit with the claws, they do 1d4 + strength mod slashing damage.

If you hit with the tail, the creature make a constitution saving throw equal to your spell save dc. If they fail, they take 1d8 + strength mod bludgeoning damage and are knocked prone. If they succeed, they take half damage and are not knocked prone.

The Tail can be used as an action while the Claws can be used as a bonus action.

The damage for your claws increases to 2d4 at 8th-level, and then to 3d4 at 13th-level, finally to 4d4 at 18th-level. Similarly, the damage for your tail increases to 2d8 at 8th-level , 3d8 at 13th-level, and 4d8 at 18th-level

Eldritch Body

At 6th level, the eldritch energy coursing through your veins starts boosting your energy levels and forming draconic sales on your skin. As a result your hit point maximum is increased by 3 + Constitution modifier, then additionally it is increased by 1 for every level thereafter. At the same time, you can add your Charisma modifier to your Unarmored AC and still use Shield and (DM Permitting) Mage Armor

Furthermore, whenever you cast Eldritch Blast, you can change the damage type of the blasts between fire, acid, poison, cold, thunder, and lightning. The eldritch blasts shoot from your mouth rather than from your spellcasting focus

Legendary Surge

Starting at 10th-level you can tap into the legendary power of your patron to shoot a single Eldritch Blast with the damage type of Force, Fire, Acid, Poison, Cold, and Lightning at a creature within range at the end of any turn in combat besides your own. Furthermore you can choose to use a tail attack in place of this blast which on hit will knock the creature prone 

You can only access this power three times per short or long rest, though you can only do this once per round. At 14th-level you can tap into these surges five times per short or long rest

Draconic Flux

At 14th level you invoke the might and power of your patron as an action to gain the following effects for 1 minute

  • You gain a flight speed equal to your running speed as you grow draconic wings of eldritch energy.
  • You take reduced damage from all sources equal to your charisma modifier. 
  • You can increase your Eldritch Blast damage equal to your Charisma modifier, this stacks with other bonuses
  • You gain blindsight equal to 15 feet
  • Temporary hit points equal to your Charisma modifier + 3d6.

You regain the use of this feature after a long rest

Note: Due to the Homebrew Editor not allowing us to add Buffs to subclasses, these are built to be always on at the moment and I cannot seem to get the Temp Hit Points to work at the moment. Make sure to discuss it with your DM and be honest when you are playing. Thanks!

Previous Versions

Name Date Modified Views Adds Version Actions
10/20/2024 1:42:53 AM
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mk0.75
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