Base Class: Bard
Members of this esteemed College of Acrobats dedicate their lives to the mastery of bodily motion, whether it be through breaktaking acrobatic feats or the graceful art of dance.
They train tirelessly to perfect their craft, honing their agility, balance, and strength to perform seemingly impossible maneuvers.
Through rigorous training and a deep understanding of their bodies, they push the boundaries of what the human form can achive, turning every leap, spin, and tumble into a mesmerizing display of skill and artistry.
Bonus Proficiencies
When you join this college you gain proficiency in the Acrobatics skill. If you already have it, you gain expertise in it instead.
Showmanship
Begining at 3rd level, if a spell requires both verbal and somatic components, you are able to forgo using the verbal components, utilizing extensive acrobat feats or dance routines.
If the spell requires material components, you are still required to provide them or use a spellcasting focus.
Evasion
Beginning at 6th level, you can ninbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell.
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Fluid Motions
Beginning at 14th level, due to your honed acrobatic prowess, you receive the following benefits:
You gain a climbing speed equal to your walking speed.
You take half damage from falling and you can fall double the amount you could before taking damage.
You are unaffected by difficult terrain.
Opportunity attack rolls are made with disadvantage against you.
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