Base Class: Paladin
Yours is a purpose as old as mortal curiosity: to explore every avenue of space and life. You strive more than anyone to leave no stone unturned, no story unheard. Your vow leads you to help others explore the world you know.
Push Your Boundaries. Never stop exploring yourself and your limits, for the journey within one’s own mind is as expansive as the journey through the galaxy.
See All There Is to See. Never shy away from something new, no matter the tribulations involved with reaching it.
Lead the Way. Yours is the first step in every place and you should make the path that others can follow.
Discover the Heart. Exploration is more than just seeing the worlds and space; it’s about seeing the people that live in those places. Never stop connecting with the hearts of everyone you meet, for they will bring new experiences to you as you do to them.
Channel Divinity
At 3rd level, as a bonus action, you and up to six willing creatures of your choice within 60 feet of you double their movement speeds, ignore rough terrain, and gain the ability to Dash or Disengage as a bonus action for 1 minute.
Bonus proficiencies
When you take this oath at 3rd level, you become proficient in one of the following skills: Athletics, Acrobatics, Investigation, Perception, or Survival. Your movement speed also increases by 10 feet.
Acrobatics
You gain proficiency in acrobatics
Athletics
You gain proficiency in the athletics skill
Investigation
You have proficiency in investigation
Perception
You gain proficiency in perception
Survival
You have proficiency in survival
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Athleticism
Beginning at 7th level, you and all friendly creatures within 10 feet of you are immune to the paralyzed, grappled, and restrained conditions. If a creature has one of these conditions and you move until they are within this aura, the condition automatically ceases. The size of this aura increases to 30 feet at 18th level.
Indomitable speed
At 15th level, your movement speed increases by 20 feet. In addition, whenyou have two or fewer levels of exhaustion, you act as though you have none.
Wings of exploration
At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.
In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.
Once you use this feature, you can’t use it again until you finish a long rest.When you reach 20th level, you gain the ability to draw
upon your divine might to create a tiny atmosphere of
sustaining power around yourself. As an action or reaction,
you gain the following benefits for 1 hour:
• You have a fly, climb, and swim speed equal to your
movement speed and a zero gravity speed of 5 arc.
• You don’t need to breathe, eat, or sleep.
• You act as though you have no levels of exhaustion even
if you have them.
• You ignore any ill effects of being in a weightless
environment.
• You can exist in a vacuum or in open space without a
vacsuit, feeling no damage from pressure or radiation.
• You ignore environmental damage and effects from
temperature or pressure.
Once used, you can’t use this ability again until you’ve
completed a long rest.
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