Wizard
Base Class: Wizard

Following in the footsteps of the performatic Bladesingers, and the Bards of the College of Dance, there where mages who seeked to harness the power of the Ley lines into the tip of their knuckles when connecting it to someone's face.

Training their minds into the way of the arcane and improving their bodies at the same time. Their dance similar to the songs of the Bladesingers as it is derived from it, such is many of their technics.

Training in Body and Mind

3rd-level School of the Arcane Fist feature

You gain unnarmored defence, while you are not wearing armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Inteligence modifier.

You also gain proficiency in unnarmed strikes, the damage becomes a d8 die of damage and you can use your Inteligence modifyer instead of Dexterity

You also gain proficiency in the Performance skill if you don’t already have it.

Eldritch Dance

3rd-level School of the Arcane Fist feature

You can invoke on a newer technich created by the mages who seeked to bring magic into the faces of their opponents, the Eldritch Dance, provided that you aren’t armor or using a shield. It graces you with supernatural speed, agility, and focus.

You can use a bonus action to start the Eldritch Dance, which lasts for 1 minute. It ends early if you are incapacitated, if you don armor or a shield, or if you make an attack with a weapon. You can also dismiss the Eldritch Dance at any time (no action required).

While your Eldritch Dance is active, you gain the following benefits:

  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
  • Your walking speed increases by 10 feet.
  • You have advantage on Dexterity (Acrobatics) checks.
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Extra Attack

6th-level Bladesinging feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Maneuver of Defense

10th-level School of the Arcane Fist feature

You can direct your magic to absorb damage while your Eldritch Dance is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level.

Song of Victory

14th-level Bladesinging feature

You can add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Bladesong is active.

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