Base Class: Wizard
Through alchemical training and potion mastery, this subclass allows you to brew several types of potions, many of which replicate spell effects.
The effects of a spell that target a single creature (including those with a range of self) can be gained by drinking the potion.
Other spells that deal damage in an AoE like fireball and shatter must be thrown at the center of the effect they produce, and produce an explosion or other suitable effect.
EIther way, it takes an action to use a potion, and other spells can use one of the two options above, something else or not be replicable at all. This is left at the DMs discretion.
Brew potions
Starting at third level, you have a number of ingredient points equal to half your wizard level round up. These represent the ingredients for potions you harvest on a daily basis, so you regain all spent ingredient points when finishing a long rest and you don't need to spent gp.
Spending one hour of work with Alchemist's supplies (with which you gain proficiency upon chosing this subclass), you can create any number of potions just by paying each of their ingredient point costs. This hour of can't coincide with a long rest, and while it can coincide with a short rest, you can't use brew potions and arcane recovery in the same short rest. Potions brewed this way lose all effects after 24 hours.
You start being able to brew potions that replicate the effects of a spell in your spellbook with a casting time of an action or a bonus action that's level 3 or less. The ingredient point cost for one such potion is equal to the spell's level. If the spell has any material components which are consumed, you must mix them into the potion, thus expending them, and if it has material components with a gp cost that aren't expended, you find alternatives to mix into the potion that cost half as much but are expended. Spells replicated through potions don't need concentration.
Versatile brewer
Through your brew potions feature, you may now create any common potion (for the cost of one ingredient point) or uncommon potion (for the cost of 2).
Additionally, when you brew a potion that replicates the effects of a 1st or 2nd level spell, you can spend additional ingredient points to increase the spells effective level (for the purpose of scaling effects, except ones that allow for aditional targets) by a number equal to the extra ingredient points spent. A spell still can't be taken above level 3 this way.
Multi-use potions
Starting at 10th level, using your brew potions feature, you can brew a potion that combines 2 or more effects you could infuse a potion with, provided they are used the same way. For example, you can't combine the effects of a potion of greater healing (drunk) and the shatter spell (thrown), but you can combine the effects of a potion of healing, the mage armor spell and the fly spell (all drunk). When brewing a thrown potion this way, the range at which it can be thrown becomes the smallest range among the effects it replicates.
Potions brewed this way can have any number of effects (provided you pay the ingredient cost for each one), but no more than 5 ingredient points can be spent on each potion brewed this way.
Ingredient optimization
You have mastered techniques that allow you to brew potions using as little ingredients as posible, even when you've nothing left but scraps.
The first potion you brew through each use of your brew potions feature costs 2 ingredient points less to brew. If it is a multi-use potion, it counts as if you had spent those 2 ingredient points for the purpose of calculating the maximum number of effects you can apply to it, and you can brew potions with an ingredient point cost of 2 or less without paying their costs while having none left.
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