Base Class: Warlock
The Raven Queen watches over the mortal realm, silently awaiting the death of every living soul. Though she does not cause death, she ensures that all souls reach their destined afterlife. Yet, at times, she intervenes, returning a soul to life for reasons only she understands. Her power is greatest within the Shadowfell, but even beyond it, her influence is felt in subtle, inevitable ways.
Warlocks who pledge themselves to the Raven Queen are not merely servants—they are bound by fealty. She does not bargain lightly, offering power only to those she finds worthy, and always at a cost. In return, she promises them a place in her eternal court after death. Through visions, dreams, whispers, or ravens sent as omens, she guides her chosen, but her will is not always easy to discern.
Her warlocks act as agents of fate, ensuring that the natural cycle of death is upheld. They are charged with eliminating those who defy their destined end, especially undead beings that insult the Queen’s sacred order. Intelligent undead—such as liches and vampires—are her most hated enemies, and her followers are expected to destroy them at all costs. Failure in this duty often brings punishment worse than death.
The Queen grants greater power to those who prove themselves useful, but with every gift comes a deeper bond and a higher price. Over time, warlocks may find that their actions are no longer entirely their own, their choices bending to her will. For those who pledge their lives to her service, there is no turning back—only the certainty that even in death, her gaze remains upon them.
To serve the Raven Queen is to walk a path of shadow and purpose, where knowledge, power, and death are intertwined. Those who accept her terms become more than warlocks; they become instruments of fate itself.
Expanded Spell List
Raven Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Blade of the Raven Queen Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Shield, Inflict Wounds |
| 2nd | Gentle Repose, Spiritual Weapon |
| 3rd | Spirit Guardians, Revivify |
| 4th | Death Ward, Fire Shield |
| 5th | Raise Dead, Hallow |
Bonus Cantrips
At 1st level, you learn the Toll the Dead and Spare the Dying cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Curse of the Raven
Starting at 1st level, you gain the ability to place a death curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
- You can add your proficiency bonus to damage rolls against the cursed target.
You can’t use this feature again until you finish a short or long rest.
Touch of the Veil
The Raven Queen grants you the ability to channel the fleeting essence of souls caught between life and death, allowing you to mend wounds with a touch of the otherworldly.
Touch of the Veil: As a bonus action, you can draw on this lingering soul energy to restore health. You gain a pool of d6s equal to 1 + your warlock level. You can use your bonus action to spend a number of dice equal to your Charisma modifier (minimum of 1). Roll the dice, and the target regains hit points equal to the total.
- Undead Restrictions: This feature has no effect on undead or constructs.
- Soul-Touched Recovery: If this ability restores a creature to 1 hit point after it drops to 0, that creature cannot benefit from Touch of the Veil again until it finishes a long rest.
You regain all expended dice when you finish a long rest.
Soul of the Raven
The Raven Queen grants you a fragment of her essence, manifesting as a spectral raven that serves as both your companion and an extension of your will. Through this connection, you can even assume the raven’s form, merging your soul with hers.
Pale Raven Familiar: When you reduce a creature to 0 hit points, you can use your reaction to summon the Pale Raven, a spectral familiar. It appears in an unoccupied space within 30 feet of you and remains until dismissed, reduced to 0 hit points, or until you use this feature again. The Pale Raven functions like the Find Familiar spell with the following changes:
- The Pale Raven is immune to being charmed, frightened, or exhausted, and it uses your spell attack bonus for any attack rolls it makes.
- While the raven is within 100 feet of you, you have advantage on Wisdom (Perception) checks, and you can speak through it in your own voice.
- Once per turn, when either you or the raven deal damage to a creature, you can roll an extra 1d6 necrotic damage.
Shape of the Pale Raven: As a bonus action, you can shift into the form of the Pale Raven. While in this form:
- Your game statistics are replaced by those of the Pale Raven, except you retain your Intelligence, Wisdom, and Charisma scores as well as your hit points.
- You gain a flying speed of 50 feet, but you cannot speak or cast spells.
- You remain in this form for up to 10 minutes or until you revert as a bonus action. If you drop to 0 hit points, you immediately revert to your normal form.
Once you use this feature to assume the raven’s shape, you can’t do so again until you finish a short or long rest.
Protection of Ravens
Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, you gain Resistance to Necrotic Damage. You also gain advantage on Death Saving throws.
Rebirth in Shadow
When death draws near, the Raven Queen offers you a chance to rise again and carry out her will. As your life flickers out, you become a conduit for her power, returning from the brink and unleashing spectral wrath on those who sought to end you.
Rebirth in Shadow: When you are reduced to 0 hit points, you can choose to instantly vanish into a swirling storm of dark feathers. At the start of your next turn, you reappear in an unoccupied space within 30 feet of where you fell, regaining hit points equal to half your maximum hit points. When you reappear, spectral ravens spiral around you, striking fear and fury into your enemies.
- Spectral Strike: Each creature of your choice within 30 feet of you must make a Wisdom saving throw against your warlock spell save DC. On a failed save, a creature takes 4d10 necrotic damage and is frightened of you until the end of your next turn. On a success, the creature takes half damage and is not frightened.
- Undead Scorn: If a creature frightened by this feature is undead, it also has disadvantage on attack rolls and ability checks until the end of your next turn.
Once you use this feature, you can't do so again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/18/2024 4:03:51 AM
|
28
|
4
|
--
|
Coming Soon
|
Comments