Paladin
Base Class: Paladin

The Oath of Nature’s Protection is a vow made by those who have a deep connection to the natural world and the elements. When forces tip the balance against the natural order these paladins stride forth to unleash their elemental fury against those responsible. Steadfast in the call to protect the world against that which would corrupt it.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Branch of Nature. As an action, you select one weapon that you own, infusing it with an elemental power of your choice (fire, cold, lightning, thunder, acid), when you hit with an attack made with this weapon, the damage dealt is of that elemental type. While you wield this weapon, you have advantage on Nature and Survival checks. These effects last for 24 hours, until you use this ability on another weapon, or the weapon leaves your possession for 1 hour.

Nature’s Guard. As an action, you may present your holy symbol, to summon forth an Elemental ally to fight by your side (a creature with the Elemental creature type with a CR up to you level divided by 4, rounded up). This ally acts on your initiative, immediately after your turn. The creature remains with you for 1 hour or until its health reaches 0.

 

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Nature’s Protection Spells
Paladin Level Spells

3rd

absorb elements, feather fall

5th

earthbind, dust devil

9th

water breathing, fly

13th

elemental bane, fire shield

17th

wall of stone, antilife shell

Aura of Element’s Grace

Beginning at 7th level, elemental magic flowing within you is guided by your desire to protect against corruption. You and creatures of your choice within 10 feet of you have resistance to one type of elemental damage of your choice (fire, cold, acid, lightning, thunder). 
You may, as a bonus action on your turn, choose to change the resistance type.

At 18th level, the range of this aura increases to 30 feet.

Natural Protection

Starting at 15th level, the connection to the natural elements within ground and rock is enhanced through your Branch of Nature, making you difficult to harm. While you wield your Branch of Nature, you may add half of your Wisdom modifier (rounded up) to your AC.

Feeling the natural flow through your weapon, you may add your Wisdom modifier to attack rolls made with your Branch of Nature.

One with Nature

Once per long rest, as an action, you can transform into an avatar of nature for 1 hour. You may assume this form again by expending a 5th level spell slot.

While in this state:
- you gain a flying and swimming speed equal to twice your walking speed.
- when a creature targets you or a creature within your aura, with an elemental attack, you may use your reaction to redirect that attack toward another creature of your choice that you can see within range (including the creature that made the attack). The triggering attack must target a single creature only.
- you may, as a bonus action, draw upon the strength of the earth, granting yourself resistance to bludgeoning, piercing and slashing damage for 1 minute.This ability may be used once per activation of the avatar form.

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