Base Class: Paladin
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might.
These paladins share the following tenets:
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Break the will of those who resist.
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Rule with an Iron Fist.
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Strength Above All.
Oath of Conquest Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Conquest Spells table, you thereafter always have the listed spells prepared.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3 | Bane, Command |
| 5 | Hold Person, Spiritual Weapon |
| 9 | Bestow Curse, Fear |
| 13 | Dominate Beast, Stoneskin |
| 17 | Cloudkill, Dominate Person |
Conquering Presence
As a Magic action, you can expend one use of your Channel Divinity to exude a terrifying presence. Each creature of your choice that you can see within 30 feet of yourself must succeed on a Wisdom saving throw or have the Frightened condition 1 minute. A Frightened creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
Aura of Conquest
By your mere presence your foes are frozen in fear. If a hostile creature has the Frightened condition, its Speed is reduced to 0 while in your Aura of Protection, and that creature takes Psychic damage equal to half your Paladin level if it starts its turn there.
Scornful Rebuke
Those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you do not have the Incapacitated condition.
Invincible Conqueror
You gain the ability to harness extraordinary martial prowess. As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Damage Resistance. You have resistance to all damage.
Extra Attack. When you take the Attack action on your turn, you can make one additional attack as part of that action.
Brutal Attacks. Your attack rolls with melee weapons and Unarmed Strikes can score a critical hit on a roll of 19 or 20 on the d20.
Invincible Conqueror
You gain the ability to harness extraordinary martial prowess. As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Damage Resistance. You have resistance to all damage.
Extra Attack. When you take the Attack action on your turn, you can make one additional attack as part of that action.
Brutal Attacks. Your attack rolls with melee weapons and Unarmed Strikes can score a critical hit on a roll of 19 or 20 on the d20.
Activate Invincible Conqueror
You gain the ability to harness extraordinary martial prowess. As a Bonus Action, you gain the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).
Damage Resistance. You have resistance to all damage.
Extra Attack. When you take the Attack action on your turn, you can make one additional attack as part of that action.
Brutal Attacks. Your attack rolls with melee weapons and Unarmed Strikes can score a critical hit on a roll of 19 or 20 on the d20.
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Posted Nov 20, 2025Mddnick, that was a conscious decision I made for two reasons. 1) In 5e24, only the Oath of Glory has two Channel Divinity options, and its second (Peerless Athlete) is definitely a ribbon ability moreso than a combat one. 2) Since War Cleric now has the fully-upgraded Guided Strike feature, I disliked giving that to this class as well.
Both of those are purely matters of personal design taste.
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Posted Nov 18, 2025It looks like you're missing the Guided Strike. You can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10
bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Otherwise this is a very close replica to what the Oath of Conquest is for 2014
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Posted Jul 19, 2025I did not include the levels in the features' headers because then they would appear on the character sheet, which is a personal choice on my part as that is annoying to look at on the sheet (to me). The subclass features appear at their appropriate levels (according to the Paladin Class Table in the PHB) in the character builder, I promise.
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Posted Jul 18, 2025why no levels shown