Base Class: Paladin
Tenets of Unity. Paladins who swear the Oath of Unity uphold the belief that the strength of one is the strength of many. They value teamwork, trust, and the bonds forged in the heat of battle.
- Protect the Whole: Protect your allies at all costs, for their survival ensures the survival of the mission.
- Empower the Weak: Strengthen those around you, for a chain is only as strong as its weakest link.
- Lead with Strategy: Use your mind as much as your weapon, guiding your comrades with wisdom and insight.
- Unity Above All: Stay connected to your team, knowing that together you are greater than the sum of your parts.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Unity Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Unity Spells
| Paladin Level | Spells |
|---|---|
| 3rd | bless, heroism |
| 5th | Enhance Ability, Aid |
| 9th | beacon of hope, haste |
| 13th | mass cure wounds, freedom of movement |
| 17th | hold monster, rary’s telepathic bond |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Channel Divinity: Unifying Command
3rd Level Oath of Unity Feature
As an action, you can use your Channel Divinity to unite the minds of your allies, granting them tactical insight. For 1 minute, each ally within 30 feet of you who can see or hear you gains the following benefits:
- Unified Defense: When an ally within 5 feet of another ally is targeted by an attack, they can use their reaction to impose disadvantage on the attack.
- Tactical Aid: Allies within 30 feet of you can add your Intelligence modifier to their attack rolls or saving throws once per turn for the duration.
Channel Divinity: Bond of Brotherhood
3rd Level Oath of Unity Feature
As an action, you can touch one willing creature and use your Channel Divinity to forge a bond between you and them. For 10 minutes, you and the bonded creature can share damage. When one of you takes damage, the other can use their reaction to take up to half of that damage, reducing the damage the original target takes. The bond lasts until the duration ends, or you are more than 60 feet apart.
Aura of the Guidance
Starting at 7th level, you and your allies within 10 feet of you cannot be surprised and gain advantage on initiative rolls. Additionally, allies within the aura can take the Help action as a bonus action to assist another ally in combat or on ability checks.
At 18th level, the range of this aura increases to 30 feet.
Strategic Mind
Your ability to think ahead and tactically guide your allies in the heat of battle reaches its peak. When an ally within 30 feet of you takes damage, you can use your reaction to grant them temporary hit points equal to your paladin level + your Intelligence modifier.
Additionally, once per turn, you can grant an ally within 30 feet of you an extra reaction, which they can use to take a second opportunity attack, block an attack, or perform another reaction-based action.
Unity's Last Stand
At 20th level, you can invoke the ultimate power of unity to protect and empower your allies. As an action, you and up to five allies within 30 feet of you become linked by an unbreakable bond for 1 minute. For the duration, each of you gains the following benefits:
- Shared Strength: When one ally rolls a saving throw, you can all choose to roll and take the highest result.
- Unbreakable Defense: When one of you is targeted by an attack, the attacker has disadvantage if any other ally is within 30 feet of the target.
- Combined Might: Once per turn, when one of you makes an attack, another linked ally can use their reaction to make an attack immediately after.
Once you use this feature, you can't use it again until you finish a long rest.
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