Artificer
Base Class: Artificer

Using your understanding of the Mole and its relation to substance, you have learned how to use a unique form of alchemy: the equivalent exchange of moles, not of mass or value.

Magic Moles

Starting at 3rd level, you have learned how to regain expended arcane energy by converting arcane matter into magic power on a molecular level. Using an action, you can use one or more moles of arcana crystal dust to regain a spell slot. The spell slot's level is equivalent to the amount of moles of arcana crystal dust used.

Bonus Proficiencies

Gain proficiencies in Alchemist's Supplies and 2 skills of your choosing.

Molar Conversion

Starting at 5th level, you have learned to manipulate moles of different substances in the world around you. Using an Action, you can convert an area of the surrounding terrain that you can see into a different substance, with it changing size, shape, and properties depending on the molar mass ratio of the substance chosen and the original substance. The maximum amount of area you can do this in is an amount of square feet equal to your movement speed times 5. Some of the options for conversions are as follows:

Lead Wall. Convert the moles of substance in the ground into moles of lead, creating a wall of lead 10 feet tall in the area that you select.

Floor of Frozen Water. Convert the moles of substance in the ground into moles of water before freezing them, converting the floor into ice in the area that you select and making it difficult terrain.

Flaming Pit. Convert the moles of substance in the ground into moles of hydrogen before igniting them, creating a pit of fire 10 feet deep in the area that you select, which deals 1d10 fire damage to any creature in it at the beginning of its turn.

Creative Solution. You may consult the DM about doing any molar conversion not listed above.

A Mole for a Mole

Starting at 15th level, you have found a loophole in what is considered a mole. Using an action, you can convert a mole of any substance you have into a giant mole. This mole is friendly to you and your companions, and obeys your commands. Its stats are that of the Giant Badger monster.

Advanced Molar Conversion

Starting at 15th level, you have learned to convert objects around you into moles of different substances and vice versa along with terrain. Using an Action, You can convert a 5 foot cube of terrain or a medium object into a simple weapon of your choosing. The maximum area of your molar conversions also increases to square feet equal to your movement speed squared, and you can also manipulate the shape of the substance in the converted area.

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