Barbarian
Base Class: Barbarian

Hijikata's personal battle style. A two handed style, a katana and long rifle, meant to be used in conjunction in battle at close range.

Wielders of The Demon of the Shinsengumi are close range berserkers, designed to wield katanas and long rifles in close range combat, dealing immense damage and tanking numerous hits, as befits their namesake. Any may follow this path of this Barbarian, so long as you swear in your heart to purge evil. 

You are sworn to purge evil by any means necessary, going so far as to torture and kill evildoers as befits your nature.

Shinsengumi Integrity, Focused Frenzy

Your iron will provides you with various benefits to rage, combat, and civilian interactions. This is in line with remaining true to your restrictions in return for strength.

You gain access to Hijikata's special katana-gun (That shoots lasers?), Kanesada and Koshirae combo and Shinsengumi Commander Uniform.

Passives: Your fighting style includes guns and swords which are interchangeable. You also gain the Tough feat, if you do not already have it.

 

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage, Reckless Attack will always be active. In addition to this, after any attack action, you may dash and strike in the direction of an enemy as a bonus action, but this cannot be used to retreat, and you must use the second attack against the enemy as your extra attack.

You lose 30 health when your rage ends.

Demon of the Battlefield

Demon of the Battlefield: Increases the melee and ranged (Not magic) damage of all allies by 1d6 at level 4, 1d8 at level 10, 1d10 at level 15. Can be used as many times as your charisma modifier + 1 in combat. Lasts 5 rounds in combat, lasts 10 turns at level 15. Recharges during long rest. Level 5.

 

Laws of Shinsengumi: Once per long rest. At level 5, for 1 minute, increase crit die to 19-20, deal an additional damage die on a crit along with normal crit dice. At level 15, Iron-Clad Laws increase crit die to 18-20, deal an additional 2 damage die on a crit along with normal crit dice. At any level, take 20% of max hit points as damage immediately.

 

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage. While in rage, though your mind may be filled with bloodlust, you are still an enforcer of peace.

Furious Retaliation, Furious Journey of the Enforcer

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature. This may occur 3 times per round, against any melee attack made against yourself.

 

Furious Journey: Removes all debuffs on self, restores 10% of HP, and gives one stack of Endure (Resist one killing blow and remain at one hit point). Useable once per short rest. Level 10.

 

Shinsengumi's Rage, Shinsengumi: Immortal Sincerity

At level 14, you may enter a form of maximum ferocity, drawing on the unchecked power of the Shinsengumi's rage at the loss of their beloved Shogun. This grants you max damage on your rolls for the duration of your rage, but you also take max damage from any enemy attacks that hits for your rage duration. 

If it is a save spell, a failed check means you take maximum damage, but if passed, you take half of the maximum damage.  

 

Level 20 NP. Anti Army.

Shinsengumi: Immortal Sincerity. Known as an Anti-Army Noble Phantasm Realty Marble, this attack is a summoning of the entire Shinsengumi as phantom specters who will attack the enemy all at once, dealing high damage to a large number of enemies.

Demon Of The Shinsengumi (FGO) Image

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