Base Class: Barbarian
Hellfire Rage
When you rage, hellish flames swirl around you, burning your enemies. When you activate your Rage, you can choose to surround yourself with an aura of infernal fire. The flames last for the duration of your Rage and deal fire damage equal to your Rage damage bonus to any creature that hits you with a melee attack or ends its turn within 5 feet of you.
Additionally, when you first enter a Rage, you can choose to deal fire damage to a single creature within 10 feet of you. The creature must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take fire damage equal to 1d6 + your Barbarian level, half on a successful save. You can use this ability a number of times equal to your Constitution modifier (minimum of 1) per long rest.
Flames Of The Damned
Your mastery of infernal power grows, allowing you to unleash devastating fire. As a bonus action, you can hurl hellfire in a 30-foot high cylinder that is 5 feet wide. Each creature in the line must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier), taking 3d6 fire damage on a failed save, or half as much on a successful one. This damage increases to 4d6 at 10th level and 5d6 at 14th level. You can use this ability a number of times equal to your proficiency bonus per long rest.
Scorched Earth
Your Rage becomes a devastating force of destruction. While raging, the ground within a 10-foot radius around you burns with infernal fire. This area is considered difficult terrain for your enemies, and any creature that starts its turn in the area or enters it for the first time on a turn takes fire damage equal to your Rage damage bonus.
You can choose to leave a trail of flames behind you as you move, igniting the ground in your wake. The flames last for 1 minute, after which they extinguish.
Avatar of Hellfire
You fully embrace the destructive nature of your path, transforming into a true harbinger of infernal flames. When you rage, you can choose to undergo a hellish transformation. While in this form:
- You have immunity to fire damage.
- Your melee weapon attacks deal additional fire damage equal to your 1d6+Constitution modifier.
- As a bonus action, you can unleash a fiery explosion in a 20-foot radius around you. Each creature in that area must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or take 4d6 fire damage, half as much on a successful save. Once you use this ability, you must finish a long rest before using it again.
Your flames also burn away magical effects. Any creature that fails its saving throw against your fiery explosion has any magical effect that grants resistance to fire damage temporarily suppressed until the end of your next turn.
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