Monk
Base Class: Monk

Growing up on the streets, you couldn’t afford weapons or armor, so you had to make do with the tools at your disposal. Your newfound monk abilities are now enhanced with the wisdom you picked up during your time as an urchin.

Street Skills

You gain proficiency with one skill choosing from Persuasion, Deception, and Intimidation. You also learn Thieves Cant and proficiency in Thieves Tools.

Street Skills: Deception

You gain proficiency in Deception.

Street Skills: Intimidation

You gain proficiency in Intimidation.

Street Skills: Persuasion

You gain proficiency in Persuasion.

Street Tactics

Once per turn, you may spend Focus Points to incorporate street tactics into your attacks. These effects are added on an attack roll after it is confirmed to hit, but before you roll damage. Each of these enhancements also add one additional roll of your martial arts die of force damage to the attack. Any saving throws utilize your wisdom score to determine the DC.

Goading Attack (1 Focus Point). The target must succeed on a Wisdom saving throw or have Disadvantage on attack rolls against targets other than you until the end of your next turn.

Menacing Attack (1 Focus Point). The target must succeed on a Wisdom saving throw or have the Frightened condition until the end of your next turn.

Distracting Attack (1 Focus Point). The next attack roll against the target by an attacker other than you has Advantage if the attack is made before the start of your next turn.

Street Sense

You gain maneuvers to be utilized outside of combat.

Ambush (1 Focus Point). You add one roll of your martial arts die to a Stealth check or Initiative roll.

Street Talk (1 Focus Point). When you make a Persuasion, Deception, or Intimidation check, you may use your Dexterity modifier and add a bonus equal to one roll of your Martial Arts die.

Advanced Street Tactics

In addition to being able to using two tactics in one turn, you learn two additional street tactic options.

Disarming Attack (2 Focus Points). The target must succeed on a Strength saving throw or drop one object of your choice that it’s holding, with the object landing in its space.

Blinding Attack (2 Focus Points). The target must succeed on a Dexterity saving throw, or it has the Blinded condition until the end of its next turn.

Street Luck

Once per day as a free action, you gain Heroic Inspiration. You regain the use of this feature after a long rest or by expending 3 Focus Points. You cannot use the Street Luck ability more than once per turn.

Comments

Posts Quoted:
Reply
Clear All Quotes