Bard
Base Class: Bard

Revel in the Tales of the Seven Seas

The seas have long since been a great subject for the songs and stories of the world, offering mystery, hardship and endless potential. Bards of the sea follow the many adventurers on their expedition across the oceans, writing songs and stories of their feats and providing some much needed entertainment along the way.

Sea Shanty & Step

You can use your action and a use of your bardic inspiration to target a number of creatures up to your proficiency bonus within 30ft of you. Until the end of your next turn, each creature you target has their walk and swim speed are doubled and they gain advantage on their next weapon or spell attack.

Sonata & Tankard

You can use your Bonus Action and expend a usage of your Bardic Inspiration to target an ally within 30ft of you. Until the end of your next turn, you and the target gain resistance to cold damage and are immune to the Frightened and Charmed conditions.

Song & Stormbreak

You gain resistance to one of the following damage types: Cold, Lightning or Thunder.

At 15th level, you gain access to the Control Weather spell and can cast it once per long rest without expending a spell slot.

Cold

You gain resistance to cold damage.

Lightning

You gain resistance to lightning damage.

Thunder

You gain resistance to thunder damage.

Ballad & Lantern Light

As an Action, you can create a layer of fog in a 30ft emanation around you for 1 minute. The area inside the fog is heavily obscured to all other creatures than yourself.

When you activate this effect, or when a creature enters the fog, you can choose to envelop the creature in a glowing light, revealing it's silhouette to all other creatures inside and outside the fog. Attacks against creatures under this effect have advantage and is not considered obscured in any way.

You can only use this feature once per long rest.

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