Wizard
Base Class: Wizard

A Stormforger focuses on the creation and use of spells with a wide range of effects and viability using lightning and electricity damage. Their focus on electric attacks makes them vastly potent evokers against all creatures except those resistant to lightning. However, the clever uses for their spells often still gain the bonuses of their focus while maintaining a large range of effects, so even in instances where damage may be limited their potency may not be entirely snuffed.

Elemental Focus

A Stormforger's lightning focus gives them a {1+spell} level bonus to damage done with lightning/electricity damage. However, any spells with elemental damages outside of this focus (i.e. fire, ice, earth, etc) suffer a {spell level -1} penalty to damage done.

Forger's Visage

At the 2nd level, a Stormforger use their bonus action to activate their Visage, summoning armor in the form of their elemental focus: a mask of gleaming, silver metalloid that crackles with lightning energy and bearing the mark of the Stormforger. The armor lasts for one hour, or until dispelled by the user on another bonus action. Proficiency bonus is added to any wizard evocation spell while the Visage is active, but upon being dispelled the caster gains a point of exhaustion. They can reactivate the Visage one more time before taking a long rest, but only once more and upon the second activation take 2d10 electricity damage (ignoring resistances and immunities) as the lightning tears apart their body, and the strain of a second activation immediately gives two more points of exhaustion upon usage.

At the 6th level, the Visage expands with the growing power of the user, and pauldrons of the same conjured metalloid armor form around the caster's shoulders. Once per activation of the Visage, a level one spell can be cast using the cantrip slot, essentially allowing for one more use of a simple spell.

At the 10th level, the Visage continues to evolve, tracing tattoo-esque ley lines of lightning energy across their arms from the pauldrons up to their hands. The Visage activates in a violent blast of lightning energy, causing 2d8 electricity damage to all within a 30 ft range barring the caster. It cannot be activated peacefully anymore, making its usage suddenly more dangerous.

At the 14th level, the Visage strengthens further, pushing small "wings" of plasma trailing behind the caster like a cape. The caster is resistant to electricity damage and gains a +2 to dexterity saves for as long as the visage is active. The damage of activating the spell is increased to 3d8 electricity damage.

At the 20th level, the Visage reaches its full portent, becoming a calamity of storm energy in the form of a crest over the heart of the caster. Activating the form as well as dispelling both cause a blast of 4d8 electricity damage to everything within 30 ft of the caster , but while activation causes no damage to the caster, dispelling will. The caster can choose to dispel without the blast of energy. While active, the Visage gives a +2 bonus to electricity damage dealt by the caster.

Immunity Nullification

At 6th level, the caster can amplify the strength of one spell per long rest to overcome the resistances of a creature affected by lightning/electricity damage. Full immunity becomes half-damage resistance, and half-damage resistance becomes completely null.

Strike twice

If a spell requires somatic or verbal components (Note: not material components) and an instantaneous casting time, a Forger may once per long rest assuage the usage of the component as well as its spell slot, using their bonus action to fire the spell twice in a row.

Arcing Casts

Beginning at 14th level, your lightning-based abilities prove harder to dodge. When a creature makes a dexterity saving throw against a spell using lightning/electricity damage, they face a penalty to that roll equal to 1 + the spell’s level. Should the creature fail on their saving throw, they take full damage if they would normally take half damage on a failed save. A successful save may still dodge the attack entirely.

Comments

Posts Quoted:
Reply
Clear All Quotes