Monk
Base Class: Monk

Very Fast

Unnatural Speed

Quick Reflexes. You have Advantage on all acrobatic checks to escape and avoid being grappled and shoved as well as Advantage on Dexterity saving throws. And you can add your proficiency bonus and  Wisdom modifier to your initiative rolls.

Rapid. Your movement speed increases by 20 ft.

Hyperactive speed. You can use any number of focus points at the start of your turn to increase your speed by 10ft for 1 minute or until you end a turn without moving. This effect stacks, so spending 2 focus points increases your speed by 20ft and so on.

Unstoppable speed. As a bonus action you can spend 2 focus points to cast Freedom of Movement on yourself for 1 minute or until you end a turn without moving.

Relentless Speed

Improved Step of the Wind. When you use your bonus action to use Step of the Wind, you no longer need to spend a focus point to gain both Disengage and Dash. Instead you can spend a focus point to gain advantage on all attack rolls until the start of your next turn and deal an additional martial arts dice of damage per attack.

Blitz

Regenerative Speed. As a bonus action you can expend up to 5 focus points to heal yourself. For every focus point you invest you roll 2 of your martial arts dice (maximum of 10), you then heal the amount rolled. Using this feature will also remove the blinded and deafened conditions so long as the source is not longer affecting you. 

Focus Rush. You can enter a period of slowed time which can be utilized in 2 ways:

  • Rapid Rush. You may use your action and 4 focus points to enter a state of frozen time. While in this state you are, unaffected by difficult terrain and can use falling terrain and liquids as platforms to walk on and are immune to attacks of opportunity and the sentinel feat. You may also pick up and use objects if they are light enough as a free action. At the end of your turn you leave this state. As a bonus action you can make an attack roll and record the result, then you may roll your martial arts dice an equal amount of times to your monk level and distribute that damage among any creatures you can reach using your movement speed. If your attack roll is below the targets AC then they take half damage from the attack. After finishing this attack gain 1 point of exhaustion. Exhaustion points earned in this way are compounding, therefore the next time you use this ability before a long rest gain 2 points of exhaustion (3 total), using again will gain 3 (6 total) and so on.
  • Rapid Rescue. Alternatively you can use your reaction and 2 focus points whenever a creature within 50 ft of you fails a Dexterity saving throw to let them succeed and take no damage. However you must make a Dexterity saving throw against the same effect in their place. You do not receive the benefits of your Quick Reflexes or Evasion Features. If the effect has a radius (such as fireball) you must move them and yourself to the edge of the radius. If you have no focus points remaining you can use this feature but you automatically fail the saving throw.

Godlike Speed

Supersonic. Your movement speed also increases by 40ft.

Bullet Time. You gain a second reaction you can use per turn

Speed Beyond Time. You can move your body beyond the limits of time itself. You may use your action to run in a straight line for at least 88ft attempting to send your soul into the past. Make a Dexterity Saving throw DC 20. On a fail you are knocked prone 100ft in a straight line from your starting position and take 5d10 force damage. On a success your soul is sent to the past.

The time moved back is equal to your total movement speed converted into minutes. Only you are aware of your travel back in time and your soul will re-appear in your body from the past. Therefore your level, health, focus points and equipment at that point are that of the past self and not the future self.

The effect this has on your body is so immense that it causes it to fall into dust. Make a Constitution saving throw DC 25 to try and maintain your physical form. On a failed save your body is disintegrated after 1 minute (nothing can prevent this). You and everything you are wearing/carrying, except magic items, are reduced to a pile of fine grey dust. You can be restored to life only by means of a true resurrection or a wish spell.

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2024 3:16:39 PM
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