Fighter
Base Class: Fighter

The Spin (回転, Kaiten) is a supernatural phenomenon wielded by powerful foreign warriors. It is a state of perfect or near-perfect rotation which produces a unique form of energy that can be applied for a multitude of uses.

Steel Balls

At 3rd level, you gain two Steel Balls, which serve as your primary weapons. However, to unlock their full potential, you must be able to observe the Golden Ratio. Without the Golden Ratio, the balls lose their magical properties.

Steel Ball Mechanics:

Range: 30/60 feet
Damage: 2d8 Bludgeoning
Thrown, Finesse

Returning Mechanism: If a Steel Ball misses, it takes 1 turn to return to your hand. Until it returns, you can’t use that ball again.

  • Boomerang Effect: At the start of your next turn after a miss, roll a d6. On a 5 or 6, the Steel Ball hits the original target on the return, dealing half damage.

Remarkable Athlete

Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks.

In addition, immediately after you score a Critical Hit, you can heal for 1d6 damage.

Sharper Arc and Stronger Momentum

Starting at 7th level your Steel Balls have sharper arcs and gain more momentum. After missing an attack with a Steel Ball, you now land a hit on the return trip on a 3-6 instead of a 5-6. As well as this, your next attack with the Steel Ball in the opposing hand has advantage after missing.

Turbo Scan

Starting at 10th level you gain the ability to enter Turbo Scan as a Bonus Action. During Turbo Scan you have advantage on Perception, Investigation, and Dexterity Saves which you can see. You now also score a critical hit on an 18, 19 or 20, on account of you being able to more easily pinpoint weak spots. As well as this, you have a +2 AC against ranged attacks. This lasts for 1 minute/10 combat rounds.

Ball Breaker (Lesson 5)

15th Level Ability. As an Action you may shoot forward a Steel Ball with the power of the Golden Ratio. To do this, you must be experiencing the force of something moving in the Golden Ratio. For example; Riding a horse, being in the eye of a hurricane, being inside the barrel of a wave, ect. This singular attack will summon the power of Ball Breaker, a small green, humanoid mouse-like creature that assists the Steel Ball along its path.
A shot aided by Ball Breaker will deal 6d12 Bludgeoning or Radiant Damage.

Lady Luck

Starting at 18th level, you are blessed by Lady Luck. You gain advantage on all dice rolls.

Spin User Image

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