Base Class: Barbarian
most barbarians youse the rage as a fuel source to become for powerful but these barbs use the rage as fuel for the arcane by channeling through the power of anger
unarmed smite
as an action a small yellow glows from your most dominate hand and you cast divine smite on your hand at 2nd level (already 2nd level spell) and after casting you sacrifice 1 hit point
resets at short rest (including heath)
if you use this ability again before a short rest you take 2 hit points and 3 if you use it again etc
if used more than 3 times at all before a short rest you gain 1 exhaustion point. and 1 per time used after that
if raging you roll at advantage
healing strike
at lv 6 when you make a successful melee attack you're create a sphere of 10 ft around you healing 1d6 to allies who are in the radius. On a kill you heal 1d8 hit points (max 4 targets) can be used 6 times before long resting resting
calm and powerful
at the end of a rage you cast a 3rd level cleric spell on the nearest creature never your self
arcane armor
when using this ability a red glow emits from your feet glowing up towards you head covering your body then roll 6d8 hit points for hit points then 2 extra red glowing arm's grow from your sides for 1 hour and it can end with a bonus action and can be broken if taken 6d8 damage to your armors hit points
magic AC
you gain +2 to AC
extra help
your able to hold 2 extra weapons or 1 if it has the heavy attribute and depending on how many weapons you are holding in you extra hands then can make extra attacks Ex: if i'm holding a battle axe in my normal hands and x2 short sword in my magic hands i get 2 extra attacks with the short swords
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