Warlock
Base Class: Warlock

Your patron is a train that traverses the Astral Sea, time and space, or different dimensions, a machine that serves as the primary form of transport for entities exploring the universe or just trying to go home.

As an employee of a cosmic train, you were hired by your patron to protect those that travel by train, ensure that all passengers have a valid ticket, provide sustinance and most of all, ensure that all passengers have an unforgettable journey.

You might have been hired specifically for your talents, to pay off a debt or you might have heard about the railway and applied for a job. Whatever reason for your employment, you now work for the astral railway and are required to use your powers responsibly.

Spell List

The Cosmic Train lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Warlock

Level

Spells

1st

Longstrider, Tenser's Floating Disk

3rd

Heat Metal, Moonbeam

5th

Blink, Melf's Minute Meteors

7th

Freedom of Movement, Leomund's Secret Chest

9th

Cloudkill, Teleportation Circle

Station Master's Equipment

At level 1, you are given some sort of tool that you as an employee of the Cosmic Train might use. This acts as an arcane focus. When you level up, you can change your tool, signifying you changing your position as a staff member.

Roll a d6 or pick from the following:

  1. Pocket watch
  2. Whistle
  3. Hand bell
  4. Ticket punch
  5. Signal lamp
  6. Railway safety flag

Stellar Skills

You have proficiency with firearms and tinkerer's tools.

All Aboard!

You summon one of the many carriages from the Cosmic Train, granting buffs to yourself and those within a 20ft radius lasting for one minute. You can use this feature once per long rest.

Dining Car: Everyone in the dining car gains 1d4 temp health.

Observation Car: Everyone gains darkvision.

Passenger Car: All attacks do an additional 1d4 fire damage.

The radius increases by 5ft at level 10 and level 14 and the dice for both the temp health and damage change to 1d6 at level 10 and 1d8 at level 14.

Cosmic Train Conductor

You now have an additional 5 feet of movement speed, resistance to cold damage and no longer need to breathe.

Stopping All Space Stations

You summon an astral image of the Cosmic Train, which rushes towards a target in a 10ft wide 30ft straight line. Enemies in the way of the train must succeed a dexterity saving throw of DC 10 + your charisma modifer or take 3d10 radiant damage. On a successful save, the opponent take half that damage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/26/2024 5:44:18 PM
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10/27/2024 2:37:14 PM
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10/27/2024 3:19:25 PM
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10/28/2024 1:44:16 AM
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10/28/2024 1:53:40 AM
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10/30/2024 1:38:16 PM
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