Base Class: Fighter
The Weapon on Weapon style teaches that traditional arms and armor are a crutch - toys to aid children
in the understanding of the martial arts, that will inevitably fail and be snatched out from under
them in the heat of battle. They follow a different path; a Weapons on Weapons Fighter can never lose
a weapon that they do not wield. Their practitioners have sworn away bespoke steel and fine armory,
do not wield a blade or club, instead utilizing their environment, nearby objects, and often their
enemies themselves in their martial pursuits. A Weapon on Weapon practitioner prides themselves in
their perpetual readiness for battle, in any conditions, at any time, by any means.
You are Never Unarmed
Beginning when you choose this archetype at 3rd level, you gain proficiency in improvised melee weapon
attacks, and you can treat grappled enemies as objects for the purpose of improvised melee weapon
attacks so long as they are not in a larger size category than you.
Honor of the Glint-Horns
Beginning when you choose this archetype at level 3, you recieve disadvantage on all saving throws
while armored, and on all attack rolls with a finesse weapon. +2 Armor class while unarmored.
Eye for Violence
Starting at level 5, you have advantage on any investigation checks concerning locating
improvised weaponry, and at the start of combat you can take the search action for free.
Seasoned Scrapper
At 7th level, as a bonus action on each of your turns, you may make an improvised weapon attack.
Core Adaptability
Starting at 10th level, you can add half your proficiency bonus (rounded up) to any Strength or
Intelligence check you make that doesn't already use your proficiency bonus.
In addition, if you are unarmored, add your proficiency bonus to your armor class.
Muscles on Muscles
Starting at 15th level, you experience no movement penalty while grappling an unwilling creature, and
as a reaction, you can make an Athletics save against an attacking enemy's Athletics check to redirect
their attack towards any creature you are grappling or restraining.
Weapons on Weapons
At 18th level, you finally understand the truth of Weapons on Weapons. If you take the improvised
melee weapon attack action, you can grapple any creature within 5ft as a part of that same action.
When youtake the grapple action, you can immediately make an improvised melee weapon attack against
any creature within 5ft as a part of that same action.

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