Base Class: Barbarian
Aaaa
Psycos right
Strip the flesh. Starting when you choose this path at 3rd level, When you fall bellow half your maximum hit points your melee weapon attacks deal 1 extra damage dice “it’s time to bleed!”
at 5th level you deal 2 extra damage dice, at 10th level you deal 3 extra damage dice, at 15th level you deal 3 extra damage dice, at 20th level you deal 4 extra damage dice.
Inner voice. Starting at 3rd level when you take this subclass, you can use your constitution modifier on all wisdom savingthrows. “My mind is on fire!”
explosives expert. Starting at 3rd level when you take this subclass, you have resistance to thunder damage, and can light and throw dynamite as a bonus action. “EXPLODE!”
Fuel the rampage
Starting at 6th level, you gain the ability’s to heal from creatures you kill, while raging, whenever you deal damage that reduces a hostile creature to 0 hit points and there is damage remaining, your regain hit points equal to the remaining damage.
Level 10: Light the fuse
At 10th level when you are raging and fall to 0 hit points, you can use your reaction to remain conscious for 1d8 rounds and you gain 2d10 + your constitution modifier temporary hit points, you roll death saves at the end of your turn instead of the start, during this period all weapon attacks that are thrown deal twice the damage.
Level 14: Release the beast
At 14th level, during your rage you can release the beast, for 1d4 rounds, during your enhanced rage you can make two weapon attacks as your bonus action, whenever a hostile creature attacks you, you can use your reaction to make a melee weapon attack against that creature, your fuel the rampage’s feature has double healing and your strip the flesh’s damage dice increases is doubled.
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