Rogue
Base Class: Rogue

In the shadows between law and crime, Investigators carve out a unique path, unraveling mysteries that others dare not pursue. Originating from arcane detective agencies or secretive factions dedicated to unearthing dark secrets, these rogues blend cunning intellect with relentless determination. Many Investigators have backgrounds as former law enforcers, private detectives, or seekers of forbidden knowledge, using their skills to expose corruption, deceit, and the supernatural forces at play behind the scenes.

Quote: “All locks have a key, I’m the key of all…”

Hyperfocus State (3rd level)

You can use your bonus action in order to get in a Hyper focus thinking phase in your mind. For the next minute while you are hyper focused the number you need to roll a Critical Hit while attacking is reduced by 1, and you gain advantage on your Intelligence and Wisdom saving throws, moreover you can add your Intelligence modifier to your perception and survival skill checks. You can use this feature equal to your proficiency bonus until you take a long rest. If you take damage while hyper focused you need to roll a concentration saving throw, on a failed save you lose your hyper focused state. At 5th level your hyper focused state stills for 10 minutes.

Rhetorical Enquiry (3rd level)

While not hyper focused you can use your Intelligence modifier for persuasion and intimidation skill checks instead of Charisma modifier.

Solid Composure (3rd level)

The creatures that are trying to make an Insight skill check against you must take disadvantage on their roll. And you have advantage on your saving throws against being charmed.

Combat Understanding (9th level)

Whenever a creature which you can see uses a weapon mastery that you do not possess, you can start to be able to use that weapon mastery on any weapon you possess until taking a long rest. And you can add your Intelligence modifier to your Initiative rolls.

Track and Catch (9th level)

While you are hyper focused any attack you make counts as a critical hit if you are not in the combat.

Greater Mind (13th level)

You gain proficiency in Wisdom Saving throws and your Evasion class feature also works with your wisdom and intelligence saving throws instead of just dexterity saving throws.

Perfect Composure (13th level)

You become immune to being charmed and gain advantage on your saving throws against being frightened.

Deadly Detective (17th level)

While you are hyper focused the number you need to roll a Critical Hit while attacking is reduced by an additional amount equal to half of your Intelligence modifier (round down).

Comments

Posts Quoted:
Reply
Clear All Quotes