Fighter
Base Class: Fighter

On the field under Friday night lights, the Captain rallies their team, leads with grit, and swings with all their might.

Batter up!

At 3rd level, your knack for teamwork allows you to channel magical energy through a perfect pitch. During your turn, you can use your movement to pass a Blazing softball—a magically conjured ball infused with fiery energy—to a willing ally within 30 feet. Your ally can then use their reaction to pitch it back to you, fueling it with momentum and magic. 

Once the ball returns to you, your next melee attack with your weapon (typically your bat) is empowered with a charged swing:

Remarkable Athlete

Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks.

In addition, immediately after you score a Critical Hit, you can move up to half your Speed without provoking Opportunity Attacks.

Additional Fighting Style

You gain another Fighting Style feat of your choice.

Heroic Warrior

The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it.

Superior Critical

Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18–20 on the d20.

Survivor

You attain the pinnacle of resilience in battle, giving you these benefits.

Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it.

Heroic Rally. At the start of each of your turns, you regain Hit Points equal to 5 plus your Constitution modifier if you are Bloodied and have at least 1 Hit Point.

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