Cleric
Base Class: Cleric

Blessed by the gods with the power of foresight and divination, these priests focus on predicting the future, seeing what will or can be and changing the weave of fate as they ajust their choices and guide allies on how to reach the best way fate has in store.

Light Domain Spells

Cleric Level Spells

1st

Ceremony, Detect Magic

3rd

Augury, Zone of Truth

5th

Clairvoiance, Bestow Curse

7th

Divination, Banishment

9th

Commune, Scrying

Forsighted defense

As you are able to see glimpses of the future, you are able to defend yourself with this knowledge while wearing your Priestrobes. You can calculate your AC as 10+DEX+WIS

Disciple of Foresight

Whenever you use a divination spell or cantrip or your Channel Divinity: See the future, you gain advantage on the next ability check, saving throw or attack roll you make.

Channel Divinity: See the future

As an action, you can use Channel Divinity to see glimpses of the immediate future. Roll two d20s and record the numbers rolled. Within the next minute you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Each foretelling roll can be used only once. After one Minute, you lose any unused foretelling rolls.

Adept of Foresight

At 6th level, increasing your ability to use your Foresight, if you cast a divination spell or cantrip or your Channel Divinity: See the future you now gain advantage on the next two ability checks, saving throws or attack rolls you make. Additionally one ally of your choice gets advantage on his next ability check, saving throw or attack roll.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Supreme Foresight

Having mastered your foresight abilities you can now use your Channel Divinity: See the future as a bonus action. When you cast a divination spell or Cantrip or use your Channel divinity: See the future you and up to 3 allies within 30 feet gain advantage on their next two attack roles, saving throws or ability checks.

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