Base Class: Monk
In the Evil West, a secret order of gunfighting monks known as the Order of the Smoking Barrels has emerged. Combining the ancient art of martial arts with the deadly precision of firearms, these monks have honed their bodies and minds to become formidable warriors. The Order's disciples undergo grueling training regimens, mastering both the explosive gunpowder and the spiritual ki manipulation.
Equipped with their customized firearms and clad in flowing robes, these monks possess an air of mystique and lethal grace. Their combat style seamlessly blends acrobatic movements with precise marksmanship, allowing them to unleash a storm of bullets while gracefully evading their opponents' attacks.
Way of the smoking barrel recreated for the new monk. Credit goes to u/Monkey_DM on reddit
Training of Powder and Self
Starting at 3rd level, you become proficient with firearms. They become monk weapons for you, and you don't suffer disadvantage from using them while within 5 feet of a hostile creature.
In addition, whenever you spend any number of Focus Points, an equal amount of bullets become infused with force. Force-infused bullets cannot misfire, ignore half and three-quarters cover, and deal force damage instead of piercing damage.
Gunslinger Art
Also at 3rd level, your Focus and fast hands allow you to perform feats of skill with your guns. You gain the following abilities:
Shadowy Hands. You can expend 1 Focus point to reload your firearm as a bonus action.
Force-Cochet. Whenever you miss an attack roll with a firearm, you can expend 1 Focus point to redirect the attack to a creature within 15 feet of the original target. You must make a separate attack roll for the new target.
Ever-smoking Barrels
Also at 6th level, you can use your firearm to make the attacks granted by Flurry of Blows. When you use it in this way, the weapon damage die becomes equal to your Martial Arts die.
Zen Reload
At 6th level, your Focus is enough to fuel your weapons. Whenever you use your Deflect Attacks, your weapon is automatically reloaded and you must roll one Martial Arts die. A number of bullets equal to the number rolled become force-Infused.
Additionally, if you reduce the damage from the attacks to 0, you may make an attack with your firearm as part of the same attack.
Inner Fire
At 11th level, your infused bullets are stronger than before, due to your connection to your weapon. Your Force-infused bullets deal additional damage equal to one roll of your Martial Arts die.
Bullet Time
At 17th level, your reflexes have been honed to perfection. As a bonus action, you can enter Bullet Time for 1 minute. When in Bullet Time, you gain the following benefits:
- The damage reduced by your Deflect Attacks ability is doubled.
- Your firearms ignore the reloading property.
- You gain an additional action on each of your turns.
Once you've used this feature, you can't do so again until you finish a short or long rest.
Previous Versions
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11/2/2024 5:08:38 AM
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