Warlock
Base Class: Warlock

After years of reading ancient texts and praying to Sun Wukong, the Monkey King has decided to bless you with some of their power. You are a champion of the Monkey King's design. You have been given access to powerful pact magic and abilities.

Expanded Spell List

Your spells are powered through your connection with the Monkey King. Through your holy symbol, The Monkey King lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. You also gain proficiency in any skill of your choosing.

Monkey King Expanded Spells

Monkey King's Champion

At 1st level, you are gifted the training necessary to effectively defend yourself in battle. You gain proficiency with medium armor and shields.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Invoke Duplicity

As an action, you create a perfect illusion of yourself that lasts for 1 minute, or when you use a bonus action to dismiss it. The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.

For the duration, you can take the attack action and cast spells as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.

If a creature attacks one of your illusions, they automatically succeed on their attack. They are then aware that the illusion isn't real, as they went straight through it. Creatures can use their bonus action to make a Wisdom (Perception) check against your Charisma spell save DC. If the check succeeds, the target realizes the duplicate is an illusion. 

You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.

Skill Monkey

At 6th level, the Monkey King blesses you with expertise in a skill of your choosing. You also add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include it.

Form of The Monkey King

Starting at 10th level, the Monkey King grants you the ability to take a new form. As a bonus action, you gain four spectral arms which appear identical to your normal arms. This feature lasts for 1 minute. The new arms/hands can be used to carry or hold extra items or weapons. Thanks to your additional arms, you are able to make one extra attack when you take the attack action. Also, if you use your action to cast a cantrip, you can use your bonus action to cast the same cantrip again.

Once you use this feature, you can't use it again until you finish a short or long rest.

Magical Initiative

At 14th level, you gain the ability to regain an expended spell slot at the beginning of each encounter which requires an initiative roll. Immediately following your initiative roll, you regain one Pact spell slot.