Rogue
Base Class: Rogue

Finders Keepers!

For the Collector Rogue, deadly combat is just a big, twisted treasure hunt with plushies. These rogues bring an arsenal of innocent-looking stuffed toys that transform into short-lived little nightmares to assist with sneak attacks. One second, it’s a soft bunny; the next, it’s blasting an enemy with a face full of smoke or some unnerving magical glitter. Driven by an insatiable need to expand their plushy portfolio, they’re the type to hoard anything rare, strange, or mildly alarming—and they know how to use every one of their weird finds.

Collectors never miss a chance to pocket the weird and wonderful, from cursed teddy bears to rare trinkets, and they’re always scouting for that next “must-have” plushie. They're known to gather odd magical items, exotic pets, and, let’s be real, anything else they can stuff into their stash. And while they might look harmlessly eccentric, their collection is anything but—underestimate them, and you’re likely to end up on the wrong end of a really aggressive stuffed unicorn.

Great Minds

3rd-level Collector feature

You excel among others of your kind, trading collectibles and showing of your rarest finds. When an allied Rogue is within 15 feet of a creature that you hit with your Sneak Attack, you can deal an additional 1d6 damage. If that Rogue is also a Collector, the additional damage increases to 2d6.

At Level 8, the additional damage increases to 2d6 (3d6 for a Collector Rogue) and at Level 15 the additional damage increases to 3d6 (4d6).

Animal Magnetism

3rd-level Collector feature

You are a master at communicating with animals, be they cute and fluffy or rare and exotic, allowing you to easily add them to your collection. You have Advantage on Charisma checks when interacting with creatures that have an Intelligence of 4 or lower. These creatures also have Disadvantage on saving throws against any single-target spells that you cast on them. Constructs, Elementals, Oozes, Plants, and Undead are immune to this effect.

Arctophile

9th-level Collector feature

You have a variety of adorable collectables that you can use to create a variety of effects in combat. You gain the following Cunning Strike options:

  • Elemental Spirit (Cost: 2d6). Your cute elemental plushie transforms into a vortex of elemental energy. The target of your attack must make a Dexterity saving throw or take 2d6 damage or half as much on a success. The damage type can be cold, fire, lightning, or thunder damage (your choice). You can choose to Concentrate on this ability for up to 1 minute to create a 10-foot cube that includes the target's space. Whenever a creature enters the space or ends its turn there, it must make a Dexterity saving throw, taking 2d6 damage of the chosen type on a failure or half as much on a success. A creature makes this save only once per turn.
  • Grung Soldier (Cost: 1d6). A long tongue shoots out of your tiny, adorable frog-like plushie to entrap your enemies. The target of your attack must make a Strength saving throw or be pushed or pulled up to 10 feet in a direction of your choice.
  • Silver Rocling (Cost: 3d6). You release a medium-sized bird-like creature with silver feathers. Until the end of your next turn, you gain a Flying speed equal to your Walking speed and may immediately use your reaction to move up to your speed without provoking Opportunity Attacks.

Non-Traditional Companion Animal

13th-level Collector feature

Your more exotic pets are no longer simply pieces of your collection. They can instead become incredible tools to help you expand your collection. You can cast the Dominate Beast spell without material components and must finish a Long Rest before doing so again.

The DC for this spell equals 8 plus your Intelligence modifier and Proficiency Bonus.

Cuddly Connoisseur

13th-level Collector feature

Your collection of cuddly collectibles has expanded to include even rarer options. You gain the following Cunning Strike options:

  • Elder Pixie (Cost: 3d6). You release an ancient fey from a stuffed fairy who flits around your enemy to provide you with sage advice. You score a Critical Hit on a roll of 19 or 20. You can spend an additional 1d6 to score a Critical Hit on a roll of 18, 19, or 20.
  • Fluffy Flumph (Cost: Varies). A cloud-like creature that is equal parts creepy and cute explodes from its plushie and surrounds you or an ally. You may spend and roll any number of d6s on this ability, up to your maximum Sneak Attack damage, and choose yourself or an ally within 30 feet. The chosen target gains a number of Temporary Hit Points equal to the amount rolled. The Temporary Hit Points last for up to 1 minute.

Let Me Do the Talking

17th-level Collector feature

You excel at communicating with all creatures be they rival collectors, potential buyers, or targets of your collection. You can cast the Charm Monster spell without material components and must finish a Long Rest before doing so again.

The DC for this spell equals 8 plus your Intelligence modifier and Proficiency Bonus.

Completionist

17th-level Collector feature

Many of the collectibles in your hoard are the stuff of legends. You gain the following Cunning Strike options:

  • Crossroads Cambion (Cost: Varies). A plushie of crimson-skinned devil in a bespoke suit offers you a risky proposition. You must expend and immediately roll all of your Sneak Attack dice. If the resulting roll is an odd number, you deal Sneak Attack damage equal to twice the number rolled; otherwise, you deal no Sneak Attack damage.
  • Immortal Deva (Cost: 1d6). A cherubic stuffed toy explodes, engulfing you in holy light. You gain resistance to Radiant and Necrotic damage until the start of your next turn.
Collector Image

Comments

Posts Quoted:
Reply
Clear All Quotes