Base Class: Rogue
Few there are who commit their body and mind to the way of the temptress or seducer. Some say they got their ways from the succubi. But only two things are for shure. They are beautiful and they are deadly. With a mix of Poison, dexterity, charisma, cunning and a slight bit of magic this special kind of rougue finds his way between the sheets of politics and highranking society. Balls are their playingfield, Kings and nobles their chesspieces. Do you have what it takes to tempt, to seduce the other party? If so ... welcome to this society where beauty is deadlier than the sword.
Magical Claws
At Level 3 you learn to channel your inner energies in your fingertips and coat them in a layer of clawlike magic as a Bonusaction for 10 Minutes. You get profiency in unarmed attacks and get the two-weapon-fighting figthingstyle as long as you use only your claws.
You automaticly crit your foe with your claws if you attack him suprisingly out of combat if your foe fails a dex-savingthrow against your Dexterity + Proficency +8.
The damage of your unarmed attacks uses the monk table but is slashing damage and counts as a magical attack against resistances.
The art of poison
At Level 3 you gain proficiency with the poisoners kit. Also you get access to advanced poisions through levels. All Poisons can be used outside of combat if you mix it in something as example.To coat your Weapon with poison you need an action. To coat your Fingernails with poison you need 5 Minutes. You need one veil to coat 1 weapons or all of your fingertips.
Irresistable Charme
At level 9, once per long rest, you can cast Charm Person on a humanoid creature in range. This creature has to make it savingthrow with disadvantage. This occurs even in combat. In addtion the lenght of the spell is 24h and the person doesnt know it was charmed if the spell ends. If the creature is after the spell ends made aware of his questionable behavior it can make an intelligence check against your spell-dc to figure out it was charmed.
Poisonimmunity
At level 13 through your constant training with poisons you are now immune against most of poisons. You still suffer from Kingslayerpoison and rare poisons your develish DM thinks about.
Poisoned Kiss
At level 13 you learnt to coat your lips with poison. Enemys who come in contact with your lips have to make savingthrows as described in "the art of poison" and its advanced poisons.
Dance of Death
At level 17 you can begin a deadly dance through the battlefield. As an action half your movementspeed. As exchange you can hit for five feet of your movement an enemy you pass or that is adjacent to you with one attack of your main- and offhand once. You dont have to move to do this but you must still must pay your 5 feet. Opportunity attacks on you have disadvantage: Should you have hit an enemy in this turn before with Dance of death you can only hit him with one attack for the next 5 feet of movement after the initial attack. You can choose to use the effect of this feature for one Minute at every start of your turn. After that you need to take a long rest before you may use this feature again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/8/2019 10:59:40 AM
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4037
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95
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1.0
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Coming Soon
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8/8/2019 11:08:32 AM
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3857
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3
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2.0
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Coming Soon
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Posted Mar 23, 2021One of my friends is trying to be like this in a campaign. I will tell them about it.
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Posted Aug 8, 2019I am sorry it took so long. But after getting better with the tools finaly here it is. The improved version from the sorry excuse of a first try.
Slight changes in some of the abilitys but the idendity of the class remains the same.
I hope that all of you have fun with it and i thank the many people who took the first version even if it was gruesomely flawed from a technical point of view.
DAMN IT! Of course i forgett to change ONE description! Now it should be good. XD