Paladin
Base Class: Paladin

Tenets of Tempus

The followers of Tempus obey these commandments:

Be Fearless. 

Show no fear, least your opponents see your weakness.

Never Turn Your Back on A Fight.

Have honor in battle and never turn your back on a fight.

Respect the Nature of War.   

 

Know that war is meaningless without the peace that follows. War must be fought in aims of a resolution.

 

 

 

 

 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Intimidating Presence.  

You can use your Channel divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a wisdom saving throw. On a failed save, a creature becomes frightened for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending its effect on itself on a successful saving throw.

Turn the Unholy.

You can use your channel Divinity to strike with a supernatural accuracy. When you make an attack roll, you can use you Channel Divinity to gain a +10 to the attack role. You make this choice after you see the roll, but before the Nick says whether the attack hits or misses.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Conquest

You constantly emanate a menacing aura while you're not incapacitated. The aura extends 10 feet from you in every direction, but no through total cover.

If a creature is frightened of you, its speed is reduced to 0 while in the aura. and that creature takes psychic damage equal to half your paladin level if it starts its turn there.

At 18th Level, the range of this aura increases to 30 feet.

Tempus Thanks You

Starting at 15th level, those who strike you will be punished for their audacity. Whenever a creature successfully hits you with an attack, that creature takes psychic damage equal to your charisma modifier. This blessing will take no effect while incapacitated.  

...and I thank Tempus

At 20th level, as an action, you gain the ability to channel the martial prowess of the your Deity. As an action, you can and become the avatar of Tempus. You gain this power for 1 minute.

As Tempus;

  • You have resistance to all damage.
  • When you take the Attack action, you can make one additional attack as apart of that action.
  • Your melee weapon attacks score a critical hit on a roll of a 19 or 20.

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