Sorcerer
Base Class: Sorcerer

You have made a deal with a Greater Demon for your own reasons. Through this deal, you have chosen to take the Demonic into you, corrupting you physically. Turning you into a half-demon spawn of your former self. More importantly, your master has Marked your soul granting you the ability to use magic. Becoming their eternal servant forever bound to do their bidding and complete your portion of the deal.

Demonic Fortitude

As magic flows through your body, it causes physical traits of your deal to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Do to the physical changes you underwent becoming part demon and your time spent in the pocket dimension, when you aren’t wearing armor, your AC equals 10 + your Dexterity modifier.

Gift of the Demonic

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your sorcerer level (minimum of 1).

 

Time With My Master

Starting at 6th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to the pocket dimension of your Master. The creature disappears and hurtles through the nightmare landscape, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 3d6 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a short rest.

Demon Wings

At 14th level, you gain the ability to sprout a pair of demon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

The wings last 1 hour and you can use this feature twice per long rest. 

Demonic Presence

Beginning at 18th level, you can channel the dread presence of your demonic master, causing those around you to become frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of fear to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be frightened until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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