Bard
Base Class: Bard

The College of Blood Metal is a conduit for bards who want to channel the auditory power of raw emotion and metallic resonance with eldritch energy. It transforms their conventional bardic performances into something more primal and untamed, capable of stirring the very blood of creatures who bear witness to its fearsome melodies. Those initiated in this college learn to manipulate soundwaves and eldritch vibes to bolster their combat prowess and harmonize with elements both arcane and visceral.

Bloody Inspiration

When a nearby ally casts a blood spell, you may use your reaction to expend an inspiration die to add to the damage of the spell.

Blood Frenzy

Once per day, when performing for a group of people while either as a distraction or otherwise. Make a performance check. If you succeed by 20 or more, all creatures within 30 feet of you must make a wisdom save against your spell save DC. On a fail, they become enraged and attack the closest thing to them. This effect lasts a number of minutes equal to your charisma modifier.

 

You gain more uses of this ability at higher levels. You gain the ability to use it twice at level 10, and three times at level 17.

Blood Pit

You can attack twice instead of once whenever you take the Attack action on your turn.

In addition, when you activate Blood Frenzy, a blood barrier appears in the 30 foot radius to keep the raging creatures inside. if any try to escape they must make a strength save against your spell save dc to break free. On a success, they take no damage and break free of the pit. On a fail, they take 3d6 necrotic damage and remain stuck in the pit.

Bloody Encore

When Blood Frenzy and Blood Pit are active, you regain 1d10 hit points for each creature that is slain in the 30 foot radius.

In addition, you gain an extra attack.

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