Rogue
Base Class: Rogue

A Warrior of the mind uses there agility and intellect to dart around a battlefield giving orders and assistance to there fellow combatants rather than focusing on defeating targets themselves, while they are similar to fighters I feel that a rogues more tactful and strategically oriented combat style fits better.

Tactical assistance

Once per turn when you would use your cunning action you may instead let another creature of your choice that can hear you and is within 30ft of you take the dodgedisengage, or hide action. Additionally when you use your cunning action on other creatures with this feature you may activate one of the following effects instead.

  • The target may move up to half its speed without provoking opportunity attacks.
  • The target may take the attack action but has a -3 penalty to the attack roll.

Reactive measures

You know how to get others to react quickly when the situation demands.

When an allied creature drops to 0 hitpoints you may use your reaction to activate your tactical assistance feature, you may not use this feature again until you finish a short or long rest.

Superior coordination

Your intellect and adaptability grants you the ability to manuever more allies quickly, when you use the tactical assistance feature you may make a DC18 intelligence check, on a success you may immediatly use the tactical assistance feature again on a different creature, upon getting a success you may not use this feature again until you finish a short or long rest.

Inspiring heroics

When the going gets tough, you get going and you know just when to do it to turn the tide of battle. As a bonus action you may activate this feature and continue your turn as normal [though I recomend doing something cool]. At the start of you next turn up to 3 creatures of your choice that can see you and are within 60ft may be targeted by your tactical assistance feature.

True warrior of the mind

Your abilities to conquer your foes through carefuly perfected strategy and tactics have reached new heights, the following changes apply to your tactical assistancesuperior coordination, and inspiring heroics features.

  • Tactical assistance: any creature you use this feature on gains 1d12+your intelligence modifer temporary hitpoints.
  • Superior coordination: the DC for the intelligence check lowers to 16 and you may activate it twice inbetween rests.
  • Inspiring presence: the number of creatures you may affect with this feature increases to 6.

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2024 8:45:34 PM
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8/4/2024 8:46:41 PM
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9/10/2025 11:19:40 PM
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Coming Soon

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