Wizard
Base Class: Wizard

These wizards eschew traditional arcane implements in favor of firearms, using them as conduits for their spells and turning each shot into a potential vessel for magical effects. With an in-depth understanding of both arcane lore and ballistic mechanics, Gunweavers infuse their bullets with spell energy, enabling them to cast spells at a distance, limited only by the range of their firearms.

Gunsmith Adept

2nd-level Gunweaving feature

 You gain proficiency with firearms, and firearms can be used as your arcane focus. You can also use your firearm to cast spells that typically require a melee weapon attack, melee spell attack, or have a range of touch, treating the spell's range as the firearm's range.

Gun Trance

2nd-level Gunweaving feature

You can invoke a Techno-magic called the Gun Trance, provided that you aren’t wearing medium or heavy armor or using a shield. It empowers you with supernatural speed, agility, and focus.

You can use a bonus action to start the Gun Trance, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield. You can also dismiss the Gun Trance at any time (no action required).

While your Gun Trance is active, you gain the following benefits:

  • You use intelligence instead of dexterity for attack and damage rolls with magic weapons.
  • Your walking speed increases by 10 feet.
    • You have advantage on Dexterity (Acrobatics) checks.
  • You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Rapid Fire

6th-level Gunweaving feature

You can attack twice, instead of once, whenever you take the Attack action on your turn. Additionally, when you use your action to cast a spell, you can make one firearm attack as a bonus action.

Arcane Bulwark

10th-level Gunweaving feature

You can direct your magic to absorb damage while your Gun Trance is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level.

Runic Bullets

14th-level Gunweaving feature

You can add your Intelligence modifier (minimum of +1) to the damage of your  Ranged weapon attacks while your Gun Trance is active.

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