Bard
Base Class: Bard

Bards of the College of the Righteous Soul believe in showing the world the wonders of their god through the act of performance. They have a message to spread about the glory of their deity and believe that song is the best form of prayer. Everything they do is in accordance with their god's wishes and doctrine. While occasionally gaining employment with a local temple to their deity, these bards usually opt to wander the world and proclaim their faith to anyone who will listen.

Channel Divinity: Blessing of the Righteous

At 3rd level, you gain the ability to channel the divine energy from your deity to improve your ability to inspire your allies. As an action, you can begin a song that lasts for one minute, entreating your patron to grant additional aid to your allies. For the next minute, whenever you grant a creature Bardic Inspiration, they gain an additional d4 in addition to your normal Bardic Inspiration die. This die can be used for any roll that can utilize Bardic Inspiration and can be used separately from the Bardic Inspiration granted or in addition to, adding the resulting numbers together. You can end the song anytime on your turn and the song ends automatically if you fall unconscious. After the song ends, any unused d4s granted by this ability disappear. You can use this ability once and must finish a short or long rest before using this ability again.

At 6th level, you gain an additional use of this ability before having to take a rest.

Divine Inspiration

At 3rd level, you learn how to weave holy aid into your bardic inspiration to ward off enemy damage and even redirect it by way of holy light. As a bonus action, a creature that has a Bardic Inspiration die from you can roll the die to regain hit points equal to the number rolled plus your Charisma Modifier. Alternatively, when a creature is dealt damage while in possession of a bardic inspiration die, they can use their reaction to reduce the damage by the number rolled. If they use the Bardic Inspiration in this way, they can deal damage to the creature that harmed it in return. The attacking creature is dealt radiant damage equal to your Charisma Modifier.

Song of Holy Protection

At 6th level, your music can project a holy aura that wards off enemy effects.

As an action, you can project a holy aura that boosts your allies and helps protect them from harmful effects. For one minute, allies that can hear your song within 30 feet of you gain advantage on all saving throws and a +1 to AC against enemy attacks. You can use this ability once and regain use of this ability after a long rest.

Words of Divine Retribution

At 14th level, your gods weaves divine magic into your words that shakes your enemies to the core.

As an action, you can cause up to 3 creatures within 45 feet of you that can hear you to make a Wisdom Saving throw against your spell save DC. On a failed save, the creatures are stunned until the end of your next turn. After they are cured of their stun, their encounter with the divine power of your deity causes them to fear you for one minute. They cannot move closer to you of their own accord and have disadvantage on any attacks against you for this minute. On a successful save, the creatures are immune to the effects of this feature for the next 24 hours.

You can use this feature once and regain use of this feature after a long rest.

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