Base Class: Ranger
A rare few rangers become soul holders, those with a deep connection to the cyclical nature of life and death. Knowledge brings power, and with your intrinsic understanding of the nature of death you have learned to imbue a creature's soul back into it's body. Where some soul holders call upon the beast's original soul to return, others may keep a select few souls with them at a given time, molding them into whatever body is available.
Soul Holder Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Soul Holder Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
| Soul Holder Spells | |
|---|---|
| Ranger Level | Spells |
| 3rd | False Life |
| 5th | Gentle Repose |
| 9th | Spirit Guardians |
| 13th | Blight |
| 17th | Contagion |
Soul Imbuing
At 3rd level, you can bring temporary life back to the dead. You have one soul with which you may resurrect a dead beast within 30 feet of you. It remains alive for a number of hours equal to your ranger level. The maximum CR of the beast and the number of souls you have control over is shown on the Soul Holder Table.
|
Soul Holder Table |
||
|
|
Maximum Beast CR |
Number of souls controlled |
|
1 |
- |
- |
|
2 |
- |
- |
|
3 |
½ |
1 |
|
4 |
½ |
1 |
|
5 |
½ |
1 |
|
6 |
1 |
1 |
|
7 |
1 |
2 |
|
8 |
1 |
2 |
|
9 |
2 |
2 |
|
10 |
2 |
2 |
|
11 |
2 |
3 |
|
12 |
3 |
3 |
|
13 |
3 |
3 |
|
14 |
3 |
3 |
|
15 |
4 |
3 |
|
16 |
4 |
3 |
|
17 |
4 |
3 |
|
18 |
5 |
3 |
|
19 |
5 |
3 |
|
20 |
5 |
4 |
Spirit Wielder
When you are not actively imbuing a soul, you can instead use it to enhance a weapon attack. After you learn the result of your attack roll, you can choose to add the additional effects of a spirit. At 7th level, this is equal to the effects of a 2nd level Dissonant Whispers, (including the damage). This increases to 3rd level at level 11 and 4th level at level 15.
This feature can be used so long as you have a soul that has not yet been exhausted. Once a soul has been used for this feature, the soul is exhausted until the end of a short rest.
Seance
You learn the spell speak with dead, and may cast it without expending a spell slot once per long rest.
Death Defiance
Your familiarity with death has left you with the knowledge of how to defy it. When you fail three death saving throws, you may stay alive until you fail another saving throw (i.e, it takes four failed saving throws to die instead of three). This feature ca only be used once per long rest. Additionally, after this activates you have advantage on death saving throws.
Spectral Feast
By gorging on the fragile living wisps of a soul, you may recover 8d10 hp. This number increases by 1d10 for every ranger level. The soul is then exhausted until the end of the next long rest.
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