Monk
Base Class: Monk

1st level - nothing 

2nd level - nothing

3rd level - Mobile Clap, By clapping your hands together you can swap two creatures in a space. As a bonus action you can choose 2 creatures in a 30ft radius and swap them in a space. You can use this ability a number of times equal to wisdom modifier and restore all uses at the end of a short rest.

4th level - nothing

5th level - nothing

6th level - Defensive clap,  by enhancing your reflexes you can use claps to protect yourself. When a creature in a 30ft radius makes a attack, is being attacked or is making a dexterity saving throw, as a reaction you can swap its place with another creature in a 30ft radius. Depending on the target and situation, one of the following will happen.(Can be used a number of times equal to your wisdom modifier and can be restored at the end of a long rest)

Target - Melee attack, attacked creature(effect: attacking creature instead attacks new target
Target - Melee attack, attacking creature (Missed attack)
Target - Melee attack, both attacking and attacked creatures (effect: attack roll is decreased by your proficiency bonus)
Target - Ranged Attack, attacked creature (effect:attacking creature now attacks new target.)
Target  - Ranged attack, attacking creature (effect: No effect)
Target - Ranged attack, both attacking and attacked creatures (effect: Attacking creature hits itself)
Target - Saving throw, one target isn't making a saving throw (effect: New target makes a saving throw instead of the original)

7th - 10th level - Nothing

11th level - Hasted Mind, Right after making a clap, you can, as apart of the same action, make an unarmed strike against a creature in 5ft. You can also now swap twice only using one charge of the Mobile Clap, both swaps are simultaneous.

12th level - 16th level - Nothing

17th level - Defensive Instincts, You gain an additional action that can only be used for a defensive clap. After making any clap, if you were a target, you gain advantage on your attacks until the end of your turn.

18th - 20th level - nothing

Mobile clap

By clapping your hands together you can swap two creatures in a space. As a bonus action you can choose 2 creatures in a 30ft radius and swap them in a space. You can use this ability a number of times equal to wisdom modifier and restore all uses at the end of a short rest.

Hasted Mind

Right after making a clap, you can, as apart of the same action, make an unarmed strike against a creature in 5ft. You can also now swap twice only using one charge of the Mobile Clap, both swaps are simultaneous.

Defensive Instincts

You gain an additional action that can only be used for a defensive clap. After making any clap, if you were a target, you gain advantage on your attacks until the end of your turn.

Defensive clap

Defensive clap,  by enhancing your reflexes you can use claps to protect yourself. When a creature in a 30ft radius makes a attack, is being attacked or is making a dexterity saving throw, as a reaction you can swap its place with another creature in a 30ft radius. Depending on the target and situation, one of the following will happen.(Can be used a number of times equal to your wisdom modifier and can be restored at the end of a long rest)

 

Target - Melee attack, attacked creature(effect: attacking creature instead attacks new target
Target - Melee attack, attacking creature (Missed attack)
Target - Melee attack, both attacking and attacked creatures (effect: attack roll is decreased by your proficiency bonus)
Target - Ranged Attack, attacked creature (effect:attacking creature now attacks new target.)
Target  - Ranged attack, attacking creature (effect: No effect)
Target - Ranged attack, both attacking and attacked creatures (effect: Attacking creature hits itself)
Target - Saving throw, one target isn't making a saving throw (effect: New target makes a saving throw instead of the original)

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