Monk
Base Class: Monk

Monks of the Platinum Sanctuary

Level 3: Celestial Might

You can choose to have your unarmed strikes deal Radiant damage.

Celestial Shield As a Bonus action you can spend 1 Focus Point to great yourself or an ally within 30ft of you Temporary Hit Points. The amount of hit points equals 2 rolls of your Martial Arts dice plus your Wisdom modifier.

Celestial Lance You can spend 1 Focus Point to replace any or all unarmed strikes during your current turn to make a ranged attack with a radiant lance. If the attack hits a creature, you can choose to spend an additional 1 Focus Point to teleport yourself within 5ft of the target.

Level 6: Radiant Wings

Radiant Wings You unfurl platinum wings and grant yourself a fly speed equal to your walking speed. You can use this feature a number of times equal to your half your proficiency bonus rounded down, and you regain all expended uses when you finish a long rest.

Level 11: Metallic Body

Metallic Body You can use your Reaction to spend 2 Focus Points to add a bonus to any Dexterity, Strength, or Constitution check or saving throw. This bonus equals a roll of your Martial Arts die.

Dragon Aspect

Once per long rest your can use a bonus action to activate your Dragon Aspect for 10 minutes. For the duration you gain the following features.

Damage Resistance You gain Resistance to one of the following damage types of your choice: Acid, Cold, Fire, Lightning, Poison, or Radiant. At the start of each of your turns, you can change this choice.

True Sight You gain true sight out to 10 feet.

Radiant Strikes Whenever you damage a creature with an unarmed strike or Celestial Lance, you can spend 1 Focus Point to deal an extra 3d10 radiant damage. If a creature takes this extra damage the next attack against it has Advantage.

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