Sorcerer
Base Class: Sorcerer

Your power draws from the immortal flame that fuels the legendary phoenix. You or your ancestors perhaps rendered a phoenix a great service, or you were born in its presence. Whatever the cause, a shard of the phoenix’s power dwells within you.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.

More importantly, this gift often comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.

Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folks nervous. If a fire breaks out in the town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them. 

Flames of the Phoenix

Fire comes naturally to you, whether for harm or healing. You gain the following ability:

  • Fire comes naturally to you, whether for harm or healing. You gain the following ability:
     When you cast a spell that deals fire damage, you can choose to heal a creature you can see within 30 feet.

  • The healing equals twice the level of the spell slot expended, or 1 hit point if casting a cantrip.

Level 6: Blazing Mantle

You can ignite a mantle of fire around yourself, granting you an augmented presence for 1 minute.

  • While active, you gain the following benefits:
  • Spells you cast that deal fire damage or heal creatures gain a bonus to their damage or healing equal to your Charisma modifier.
  • You can activate this feature once per long rest, or you can spend 2 sorcery points to activate it again.
  • At 18th Level, Blazing Mantle's duration increases to 10 minutes.

Level 14: Rising Phoenix

Harness the indomitable spirit of the phoenix, rising from the brink of defeat. When you fall, you erupt in flames, rejuvenating yourself and scorching nearby foes, turning vulnerability into a fiery resurgence.

  • When you are reduced to 0 hit points, you can use your reaction to instead regain hit points equal to half your maximum hit points. Additionally, you can choose a number of enemy creatures up to your Charisma modifier within 10 feet. Each chosen creature takes fire damage equal to half your sorcerer level plus your Charisma modifier. Once you use this feature, you can't use it again until you finish a Long Rest.
  • If Blazing Mantle is active when you use this feature, it ends, and Rising Phoenix's range increases to 30ft alongside its damage to your Sorcerer level plus your Charisma modifier.

Level 18: Form of the Phoenix

You embrace the majestic power of the phoenix, enveloping yourself in an aura of flames. Soar through the skies with fiery grace, unleashing the phoenix's wrath and resilience upon your foes.

While under the effects of Blazing Mantle, you gain the following benefits:

  • You gain immunity to fire damage.
  • You gain a flying speed equal to your walking speed and can hover.
  • Blazing Mantle does not end when you use Rising Phoenix.

Expanded spell list

Expanded spells

Previous Versions

Name Date Modified Views Adds Version Actions
11/3/2024 1:29:05 AM
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