Base Class: Warlock
The Jester is a being of true chaos borne from the Kairosian epithet of Cognixa fully taking over achieving balance, the Jester does not give direct power instead it is a font of energy which can be utilised and tapped into.
Mask of Many Faces
The Mask that has taken hold of you changes and morphs randomly affecting your behaviour. once you finish a long rest roll 1d20 on a 1 - 9 the mask is on the Top, on a 10 - 14 the mask is on the Left, on a 15 - 19 the mask is on the right, on a 20 the mask is on the bottom. When on the left side of the face the user gains a +2 to charisma checks, When on the right the creature can cast the 1st level spells create water and cause fear twice per long rest, when on the top the user gains 60ft of dark vision, and has advantage on seeing invisible targets, when on the bottom the creature wearing the mask rolls any d20 with emphasis.
Shattered Psyche
You gain advantage on getting charmed by spells, and if a spell causes an intelligence, wisdom or charisma saving throw the caster takes 3d6 psychic damage which causes a concentration check.
Masks Guidance
You summon energy from the mask to change the toll of fate, 3 times per long rest you can add an additional 1d10 to any ability check or saving throw.
Maniacal Frenzy
Once per long rest for an amount of turns equal to your charisma modifier, the mask fully covers your face granting you the abilities from all 4 sides, you also gain haste but at the end of the haste you must make a constitution saving throw with disadvantage equal to 12 + the amount of turns in haste, you deal an additional 1d6 force damage for each eldritch blast. You cannot concentrate on spells during this effect
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Posted Nov 18, 2024Great concept