Monk
Base Class: Monk

Your mastery of Bajiquan allows you to unleash powerful, rapid attacks with brutal efficiency

Explosive Strikes

Your mastery of Bajiquan allows you to unleash rapid, powerful strikes. When you take the Attack action, you can make two unarmed strikes as a bonus action. If you use Flurry of Blows, you may make one additional strike as part of that action. After hitting a target with an unarmed strike, you can spend 1 ki point to immediately push the target 10 feet away from you. Your unarmed strikes deal force damage instead of bludgeoning damage. **Bonus Action**: You can make 2 unarmed strikes when you take the Attack action. **Ki Point Usage**: Spend 1 ki point to push a target 10 feet away. **Damage Type**: Your unarmed strikes deal force damage.

Rebounding Strikes

When a creature misses you with a melee attack, you can use your reaction to strike back with one unarmed attack. On a successful hit, the target takes damage equal to your Martial Arts die + your Constitution modifier. If the creature is Large or smaller, they must make a Strength saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or be knocked prone. **Reaction**: You can use your reaction to make an unarmed strike when a melee attack misses you. **Damage**: Martial Arts die + Constitution modifier. **Strength Saving Throw**: Target must make a Strength saving throw or be knocked prone.

Focused Strike

As an action, you can spend 2 ki points to make a single unarmed strike with extraordinary force. This attack has advantage, and on a hit, the target takes an additional 2 Martial Arts dice worth of damage and must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target is stunned until the end of your next turn. **Action**: Spend 2 ki points to make a single unarmed strike with advantage. **Extra Damage**: Additional 2 Martial Arts dice worth of damage. **Constitution Saving Throw**: Target must make a Constitution save or be stunned.

Breaker’s Fist

When you take the Attack action, you can spend 1 ki point to make two additional unarmed strikes as part of that action. If you land three strikes on a single target within one turn, the target must succeed on a Constitution saving throw (DC = 8 + proficiency bonus + Constitution modifier) or be knocked unconscious for 1 minute. **Ki Point Usage**: Spend 1 ki point to make 2 additional unarmed strikes. **Constitution Saving Throw**: Target must make a Constitution saving throw or be knocked unconscious for 1 minute.

Unstoppable Force

As an action, you can spend 5 ki points to make two unarmed strikes against any number of creatures within 15 feet of you. Each creature hit must make a Strength saving throw (DC = 8 + proficiency bonus + Constitution modifier). On a failed save, they take 4 Martial Arts dice worth of force damage and are knocked prone. On a successful save, they take half damage and are not knocked prone. **Ki Point Usage**: Spend 5 ki points to make 2 unarmed strikes against creatures within 15 feet. **Strength Saving Throw**: Creatures hit must make a Strength saving throw or take force damage and be knocked prone. **Damage**: 4 Martial Arts dice worth of force damage.

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