Base Class: Sorcerer
Highly mobile caster with decent control and power.
Cosmic Rift
You gain the following Cantrip:
Cosmic Rift:
Action, Range: 60ft, VS
You open a cosmic rift, hurling a meteor from space towards the target. The target makes a Dexterity saving throw, against your spell save DC. On a successful save, the target takes no damage.
On a failed saved, the meteor crashes into the target, dealing 2d4 bludgeoning damage.
This damage increases to 4d4 at 5th level, 4d6 at 11th level, and 4d10 at 17th level.
Dark Tether
Bonus Action, Range: 60ft. VS
As you call upon time and space, you warp the area around a target creature, making a ranged spell attack against the creature. On a hit the creatures movement speed is reduced by 10ft until the start of your next turn.
On a failed save they suffer no penalty.
Torn Space
Self, Bonus Action,. Range: Up to your Movement Speed.
Opening portals through space you can teleport to an unoccupied space within range.
You may use this ability up to a maximum of times equal to your spellcasting modifier (Minimum of once). Alternatively, you may spend four sorcery points.
This ability recharges after a long rest.
Black Hole
Action, Range: Self. Duration 1 Minute. Concentration
As an action, you push yourself off the ground encasing yourself in energy, forming a vacuum around you in a 20ft radius centered on you. Each creature makes a Strength saving throw against your spell save DC. On a failed saved, the target is knocked prone, in addition they are pulled to the closest available space next to you and take 4d10 Force Damage. During the use of this ability, you are immobilized and unable to take further actions. (including bonus actions and reactions).
If the target succeeds on a saving throw, they take half damage, and are only moved to the closest available space to you.
On each of your turns, until the spell ends, you can use your action to re apply the same effects, forcing a new saving throw.
Improved Black Hole
You can draw further power from the cosmos for your black hole ability. The vaccum of space becoming significantly more powerful.
You gain the following additional effects:
Creatures inside the radius are silenced.
On a failed save, the creature has disadvantage on all attacks within the black hole, for the duration of the ability.
The radius is increased by 10ft.
The damage increases to 8d10.
You can use the Metamagic: Careful Spell feature on targets of your choice, following the rules of that feature.
Previous Versions
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