Base Class: Wizard
Wizards who follow the tradition of the alacrity scholar have unlocked arcane secrets that can subtly manipulate time and motion to keep themselves or those under their care protected from danger. It’s not uncommon for wealthy Ayrissian merchants to employ these spellcasters to protect themselves from unscrupulous thieves and rivals.
Quick Aether Recovery
Whenever you cast a cantrip that targets one creature with a spell attack or forces a saving throw, if the spell attack roll fails to hit the target or if the target succeeds at their saving throw, you can use your bonus action to cast the same cantrip on the same target.
You can use this feature a number of times equal to your proficiency bonus, regaining all uses on a short or long rest.
Rapid Response
Add your proficiency bonus to initiative checks.
Quick Teleport
As a reaction to being targeted with a weapon attack, you can expend a spell slot to teleport yourself to an unoccupied space you can see within 10 feet for each level of the spell slot used. If that teleportation puts you outside the range or reach of the weapon attack, the attack automatically misses. If you are still within range or reach of the attack, the attack is made with disadvantage.
Quick Casting
Whenever you cast a spell with a 1st level or higher spell slot, you can also cast a cantrip as a bonus action.
Additionally, if another creature attempts to use a reaction to you casting a spell that has an instantaneous duration, you can use your reaction to finish your spell before their reaction occurs.
For example, if you make a spell attack and the target attempts to cast shield, your attack uses the target’s normal AC and their shield spell increases their AC after your attack is already resolved.
You can use this feature a number of times equal to your proficiency modifier, regaining all uses on a long rest.
Chronal Lock
When you start your turn suffering from the stunned, incapacitated, or paralyzed conditions due to a spell or magical effect, you can choose to spend a spell slot of 3rd level or higher to remove those conditions at the start of your turn. You can then act normally on that turn. Additionally, you gain temporary hit points equal to 3 times the level of the spell slot spent.
Also, if you have the surprised condition, you can still use your reaction.
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