Druid
Base Class: Druid

Druids of this circle focus on the natural progression of time on the world. This has lead to the belief of the Temporal Bedrock, a stone that changes as time takes it's toll.

Circle Spells

3rd-level Circle of Dust feature

You have harnessed a fragment of the stone of time. Due to this growing connection you can cast new spells relating to the Temporal Bedrock when you reach certain levels in this class as shown on the Circle of Dust Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is counts as a druid spell for you.

Circle of Dust Spells
Druid Level Spells
3rd dust devil, earth tremor, Maximilian's earthen grasp, shield
5th haste, slow
7th stone shape, stoneskin
9th transmute rock, wall of stone

Manifest Temporal Slab

2nd-level Circle of Dust feature

First was the stone in which time was kept.

You can summon a Manifestation of Time's hold on the world. As an action, you can expend one use of your Wild Shape feature to summon a Temporal Slab.

The Temporal Slab appears in an unoccupied space of your choice that you can see within 30 feet of you.

The Slab is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Temporal Slab stat block, which uses your proficiency bonus (PB) and wisdom modifier in several places. You determine the Slab's appearance. Some Slab take the form of a hourglass made of stone or glass , while others look like golems made of dust or sand.

Temporal Slab

Armor Class 13+ Wis Modifier (natural armor)

Hit Points 6 + five times your druid level

Speed 20 ft., 10ft burrow

STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)

Damage Immunities psychic

Condition Immunities charmed, frightened, grappled, prone, restrained

Senses Tremorsense 60 ft., passive Perception 12

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

Actions

Temporal Slam. Weapon Attack: +spell attack modifier, range 10 ft., one target you can see. Hit: 1d6 + PB force damage. The target makes a STR saving throw against your spellcasting DC or are knocked prone.

Sands of Time. When an ally within 10ft of the stone is attacked, the Temporal Slab can use it's reaction give an ally 1d4 bonus to ac for that attack potentially causing it to miss.

 

In combat, the slab shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge or Dash action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the slab can take any action of its choice, not just Dodge.

The slab manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon it again, or if you die.

 

Eroding Sand

6th-level Circle of Dust feature

Alas, even the strongest of mountains will fade into the sand.

Your movement speed increases by 5ft. Additionally you learn the spell, [spell]wall of sand[spell]. You may cast this spell once without using a spell slot once per long rest. When casting this spell, the spell does not block your line of sight.

Grazing the Horological Glass

10th-level Circle of Dust feature

Sands will one day burn to the glass that turns back time.

 

The Temporal Slab's slam attack now causes a STR saving throw of creatures of your choice within 5ft of it along with the main target, a creature will only make this save once per turn.

When a creature is dealt damage you may use your reaction to give the creature 2d6 temporary hitpoints. You can use this feature a number of times equal to your proficiency bonus. You regain all uses when you take a long rest.

 

Dust to Dust

14th-level Circle of Dust feature

For one day, we too will be dust

As an action you temporarily construct a hourglass constructed of temporal bedrock within 60ft of you. In a 20ft radius, creatures of your choice must make a wisdom saving throw or take 3d10 force damage as their bodies are eroded by time taking half damage on a success. Allies in the space can heal that amount as the hourglass reverses their wounds.

Once you use this feature, you can’t use it again until you finish a long rest or expend a 5th level spell slot.

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