Base Class: Barbarian
The Path of the Kaiju is one of sheer destructive force. Some
warriors of this kind are fueled by a relentless hatred of a ka-
iju, perhaps one that destroyed their home or ravaged their
continent. In such cases, an individual’s burning obsession
is a source of incredible strength, manifesting as an aspect of
the kaiju’s own power in moments of blind rage. Other bar-
barians might worship kaiju for their strength and grandeur,
calling on their aid in battle, embodying the might and fury
of a colossus as they charge into the fray.
Aspect of the Kaiju
When you adopt this path, choose a kaiju through which
you draw power and gain the associated benefit from the
options below.
You can switch your chosen kaiju each time you gain a
new barbarian level.
The Armoured Kabuto
While raging, if you move at
least 15 feet straight towards a target and then imme-
diately hit it with a weapon attack, the target takes an
extra 2d8 bludgeoning damage from the attack.
The Ascendant Dragon
While raging, you can use an
action to let loose a devastating blast of radiant energy
from your mouth. Each creature in a 15-foot cone must
succeed on a Dexterity saving throw (DC equal to 8 +
your Strength modifier + your proficiency bonus), taking
a number of d10s radiant damage equal to your profi-
ciency bonus on a failed save, or half as much damage
on a successful one. Taking this action counts as making
an attack for the purpose of maintaining your rage.
The Eternal Leviathan
When you enter your rage,
or as a bonus action while raging, you can bellow an
echoing cry. Each creature of your choice within 10
feet of you must succeed on a Wisdom saving throw
(DC equal to 8 + your Constitution modifier + your
proficiency bonus) or have disadvantage on attack rolls
against any target other than you until the start of your
next turn.
The Infinite Tempest
The first time each turn while
raging that you hit a target with a melee attack roll,
you deal 1d6 lightning damage to each creature of yourchoice within 10 feet of the target as lightning spirals
out from the point of impact.
The Titan Earth.
You can use your Constitution modifier
in place of your Strength modifier for Strength checks, as
well as for the attack and damage rolls of your unarmed
strikes and weapon attacks. These checks and attacks are
still considered Strength-based for the purposes of your
other features.
Apex Hunter
You gain proficiency in the Medicine and Survival skills. If
you already have this proficiency, you gain proficiency in
another skill of your choice. Additionally, you can take the
Brace action*, stand up from prone, or mount a creature
using only 5 feet of movement.
Kaiju Force
When you enter your rage, you can increase your size and
the size of your equipment. If you are smaller than Large,
you become Large, and any objects you are wearing or
carrying increase by the same relative amount; your weight
increases by a factor of 8 for each size category increased.
If you lack the room to become Large, you grow to the
maximum attainable size. This growth lasts until your rage
ends. Objects enlarged by this feature that are no longer in
contact with you at the end of a turn return to the size they
were before this feature affected them. While in this form,
you can add your Constitution modifier to all Strength
checks and Strength saving throws, and your weapon at-
tacks deal an extra 1d4 damage on a hit.
Transformation of the Kaiju
You gain the power to transform into a vassal of a kaiju
when you rage. This kaiju can be the same as your Aspect of
the Kaiju feature, or a different one.
The Armoured Kabuto
While raging, you sprout
large, insectoid wings. You have a flying speed equal
to your walking speed, and your movement doesn’t pro-
voke opportunity attacks.
The Ascendant Dragon
While raging, you and any
objects you are wearing or carrying assume a pseu-
do-liquid form. In this form, you have resistance to
fire damage, you are immune to the grappled and
restrained conditions, you gain a swimming speed of 60
feet, you can move through other creatures’ spaces and
through gaps as small as 1 inch wide without squeezing
(but you can’t stop there), and you gain the benefits of
half cover while submerged in water.
The Eternal Leviathan
While raging, you adopt
a translucent, ghastly form. In this form, you have
resistance to cold and necrotic damage, and you can
move through other creatures and objects as if they
were difficult terrain. You take 5 force damage if you
end your turn inside an object or creature. If you are
inside an object or creature when your rage ends, you
are shunted to the nearest unoccupied space and take 5
force damage for every 5 feet travelled.
The Infinite Tempest
While raging, you crackle with
lighting and your blows land with booming claps of
thunder. In this form, you have resistance to light-
ning and thunder damage, and you can use a bonus
action to move in a straight line up to 30 feet, passing
through other creatures without provoking opportunity
attacks. Each creature you pass through in this way
must succeed on a Dexterity saving throw (DC equal
to 8 + your Constitution modifier + your proficiency
bonus) or take 2d6 lightning damage.
The Titan Earth
When you use your
Kaiju Force feature, if
you are smaller than Huge, you become
Huge instead of Large, along with any-
thing you are wearing. In addition to the
effects of that feature, your reach increases
by 5 feet, and your weapon attacks deal an
extra 1d4 damage on a hit (2d4 extra damage total)
until your rage ends.
Rampage
While you are raging and have hit points equal to or less
than half your hit point maximum, your speed increases by
10 feet, and you can make one weapon attack as a bonus
action. Furthermore, if you fail a saving throw, you can can
choose to succeed instead. You can use this feature to suc-
ceed on a saving throw a number of times equal to half your
Constitution modifier (minimum of once), and you regain
all expended uses when you finish a long rest.