Monk
Base Class: Monk

Warriors of Tangled Arms train in ways to engage with their foes up close and personal. These monks prefer grabs and grapples to keep themselves constantly in the fight with their opponent.

Tangled Arm Technique

As a Warrior of Tangled Arms, you have developed a unique fighting style to best grapple with your foes. Starting at 3rd level, you can add your Wisdom modifier to your Grapple DC.

Additionally, whenever your Deflect Attacks feature reduces the damage of an attack to zero, and the creature that attacked you is within 10 feet of you, you may automatically grapple that creature if you are not already grappling another creature.

Interwoven Punishment

At 6th level, you have honed your technique to take full advantage of your grapples. While you have a creature grappled, you may use your bonus action to perform one of the following:

  • Suplex Slam -- Arching your back, you throw your foe backwards and smash them into the ground head-first. The grappled creature takes Force damage equal to three rolls of your Martial Arts die and your grapple with them is broken.
  • Flying Heft -- Using your body's momentum and working leverage, you fling your victim over your head, sending them sprawling. The grappled creature is thrown up to 20 feet from you, takes Bludgeoning damage equal to one roll of your Martial Arts die, and lands Prone. This breaks your grapple with the creature.
  • Sleep Choke -- You tighten your grip around the throat of your enemy, attempting to force them unconscious. Roll six of your Martial Arts die. If the total number rolled is equal to or higher than the grappled creature's current hit points, the creature falls unconscious for 1 minute, it takes damage, or another creature spends an action to rouse it awake. If the creature falls unconscious this way, your grapple is broken, otherwise you may use a bonus action on subsequent turns to roll another Martial Arts die and add it to the total hit points affected.

Entangling Dance

At 11th level, you can move and manipulate grappled foes with an effortless grace that appears almost like a deadly dance. Your Armor Class is increased by 2 points while you have a creature grappled. If an attack misses you by 5 points or greater while you have a creature grappled, you may use your reaction to force the attack to hit the grappled victim instead.

Tangled Mastery

At 17th level, you have mastered techniques to grapple anyone who dares cross your path. You can now grapple up to two creatures at once, and you may attack, use objects, etc. with your hands as though both were free while maintaining your grapple(s). 

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