Base Class: Monk
When you choose this tradition at 3rd level, you learn to harness the power of electricty.
Your training allows you to use your internal electrical impulses to deal extra damage, defend , or buff yourself.
* At DM's discretion additional benifits could be discussed for Blue/Bronze Dragonborn due to their inate lightning properties
Charged body
Your body always holds an internal charge of electricty that can be added to your unarmed strikes, or to weapons made of metal. Your training specilized training gives you resistance to lightning damage
Charged strike
Lightning damage added to your melee attacks
Shocking hand Technique
Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It must succeed on a Constitution saving throw or be stunned until the end of your next turn.
- It can’t take reactions until the end of your next turn.
Discharge
At 6th level, you gain the ability to release a blast of Lightning. As an action, you can release a blast of electricty in a 10ft radius around you. Each creature within 10 feet of you takes 2d6 Lightning damage, and must make a Constitution save DC = 8 + your con modifier + your proficiency bonus. On fail the creature is stunned until the end of your next turn. If the creature succeedes they are not stunned. Afterward you suffer a point of Exhaustion. You must finish a long rest before you can use this feature again.
The damage dealt increses to 2d8 at 11th level, and increases again to 2d10 at 17th level
Lightning Strike
Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.
Lightning master
At 17th level, you gain thefollowing benifits.
- immunity to lightning
- 2 uses of discharge and Lightning strike before suffering exhaustion and needing a long rest is needed.
- If hit by a strong enough source of lightning your energy is recharged without the need of a long rest. The amount of energy needed is at your DMs discretion
- At your DMs discretion you may become overcharged gaining a free empowered version of Lightning strike or Discharge
- Lightning strike last for 2 mins
- Discharge deals double the damage dc increase by +2
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