Base Class: Warlock
It occasionally passes that a mortal being comes to amass such power and means in the Material Plane that, while they may not possess great extraplanar power of their own, they wield such unimaginable influence and wealth that they may both procure and distribute it as they see fit. Such figures frequent recline in the shadows atop a massive empire of control, delegating their bidding to a hierarchy of underlings, employees, or cronies who bring the mogul profit in return for favors granted. They may be the infamous tycoon at the head of a powerful mercantile trade company; the revered nabob who rules as lord over a noble house; the elusive kingpin and mob-boss of an age-old mafia; the untouchable high priestess of an ancient order; or a reclusive philosopher-king seeking to unravel the secrets of perfect governance. In all cases, your patron is no mere figure of influence: they possess the means, and the willingness to wield those means, to acquire magical currency from secret sources to distribute to their chosen loyal beneficiary.
You determine your relationship to your mogul patron: you may be a corporate employee promoted to new privileges and responsibilities, but only communicated with indirectly through an executive middle-manager; you may be the patron's spoiled scion, given what you desire in the moment; you may be a favorite sculptor or musician that your patron sponsors; you may not fully understand why you were chosen, but urged that you do not want to upset your powerful patron by rejecting the gifts.
Expanded Spell List
The Mogul lets you choose from an expanded list of spells when you learn a warlock spell. Additional spells are added to the warlock spell list for you. It is also highly suggested that the warlock spells from the Acquisitions Inc. spell list be available to you.
Mogul Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Arcane Stipend
Beginning at 1st level, you may exchange money for power with your patron. Whenever you use this feature, choose one of the following:
- You may sell one unused spell slot back to your patron in exchange for an amount of gp equal to 10 times the spell slot level.
- You may buy a used spell slot back from your patron by paying an amount of gp equal to 100 times the spell slot level.
Once you use this feature, you much complete a long rest before you may use it again.
Requested Assets
Starting at 6th level, you can call on your patron to send resources and support to you. As an action, you choose one of the following effects, which takes effect at the beginning of your next turn. Once you use Requested Assets, you must complete a long rest before you may use it again.
Hired Hands
Up to three underlings under your patron's command are dropped within 30 feet of you. The underlings may belong to any humanoid (any race) stat block that outlines a profession or role, of a CR determined by your Warlock level according to the table below; the DM determines what kinds of underlings appear depending on your location and circumstances; the DM may allow you to make specific requests. Depending on the CR level of the hirelings, you must pay the designated fee for each hireling to your patron for the first hour they serve you. For each additional hour, you must pay the same fee for each, up to 8 hours total.
Hirelings follow right after you in initiative, taking their turns directly after you. They are allies to you and your companions, and they follow your verbal orders (no action required of you). If you do not issue them orders, they take the Dodge action and move in such a way as to avoid danger.
Underlings
| LEVEL | CR | COST | EXAMPLES |
|---|---|---|---|
| 6 | 1/2 or lower | CR <1/2: free CR 1/2: 10 gp |
CR <1/2: Acolyte, Bandit, Apprentice Wizard, Commoner, Cultist, Guard, Noble, Tribal Warrior, CR 1/2: Scout, Thug |
| 10 | 1 | 25 gp | Spy |
| 14 | 2 | 50 gp | Bandit Captain, Berserker, Bard, Cult Fanatic, Druid, Priest |
| 18 | 3 | 100 gp | Archer, Illusionist, Knight, Martial Arts Adept, Swashbuckler, Veteran |
Timely Transport
A vehicle arrives on the ground (or water, in the case of a boat) within 30 ft of you. The vehicle is non-military, has a capacity of up to 8 people. It may take the form of a cart, carriage, boat, or in modern settings, an automobile of some kind. The only kind of flying vehicle permitted is a hot air balloon, which only moves vertically unless the DM determines that there is wind that moves it at a max of 30 ft per turn in a given direction.
The vehicle comes with a driver who serves your patron: the driver is proficient in the vehicle they are driving; will take your command on where and how to drive; will not exit the vehicle, and will not complete any other tasks or actions other than operating the vehicle.
Your vehicle is available to you for an hour; you may pay your patron 100 gp for each additional hour, up to 8 hours total.
Name Drop
Starting at 10th level, you can use the renown and reputation for power enjoyed by your patron to your benefit. Whenever you roll a Charisma (Deception), Charisma (Intimidation), or Charisma (Persuasion) check, you may roll a d12 and add that number to your roll.
You may use this feature a number of times equal to your Charisma modifier. When you complete a long rest you regain all uses.
Capricious Philanthropy
Starting at 14th level, your patron occasionally indulges in gestures of generous, albeit inconsistent, fancy. Any time you cast a Mystic Arcanum spell, roll a d6. On a 6, you immediately regain that use of the Mystic Arcanum.
You may also push your patron's generosity further: if you roll a 5 on the d6, you may regain your use of Mystic Arcanum. Once you do so, you must complete a short or long rest before you push your patron's generosity in this manner again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/24/2024 12:56:44 AM
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21
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1
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1.0
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Coming Soon
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