Paladin
Base Class: Paladin

A paladin can swear their oath to many things, a deity, a concept, a virtue. Some paladins swear their oaths to a powerful dragon, or even a draconic deity, some simply swear an oath to resemble a dragon in nature and deeds. These oaths grant them might and powers resembling those of the creatures they embody. One who swears to embody a metallic dragon might be a proud defender of their friends and allies, channeling a dragon's might to smite those who would harm what they cherish. One who swears to embody a chromatic dragon might be a vicious warrior who destroys all who stand in their way, and takes anything they want by force. And those who swear to embody gem dragons can be nuanced individuals who seek to fulfill their own ends with their great might. The paladins who take this oath are as varied as the dragons they revere.

Tenets of Dragonkind

  • Garner Admiration. Your presence should be known and felt by all, whether it be fear or respect.
  • Protect that Which is Yours. Everything that you cherish must be protected by your fearsome presence, none shall harm or take what is rightfully yours.
  • Witness Legends. You shall see your actions change the very world you walk upon, and the lives of those around you. Your name and deeps, whether noble, wicked, or otherwise impactful will be told for generations to come.

Draconic Smite

Your Divine Smite becomes Draconic Smite. When spending a spell slot to Draconic Smite you can deal elemental damage of your choice, corresponding to the dragons that represent your oath. For example, a paladin of Tiamat would have access to all the elements that chromatic dragons represent, or a paladin under only a specific silver dragon would only have cold for the element of their smite. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st. When smiting in this way you lose the extra 1d8 to fiends and undead.

Draconic Smite Options

Chromatic

Acid, Fire, Cold, Lightning, Poison

Gem

Force, Necrotic, Psychic, Radiant, Thunder

Metallic

Acid, Fire, Cold, Lightning, Radiant

 At 11th level, whenever you hit a creature with a melee weapon or unarmed strike, the creature takes an extra 1d8 damage from your Draconic Smite options. This replaces your Improved Divine Smite feature.

Oath of Dragonkind Spells

As you grow in draconic power, you gain oath spells at the following levels listed:

Because of capitalism, you have to add Absorb Elements, Chromatic Orb, Dragon’s Breath, Nathair's Mischief, Elemental Bane, and Summon Draconic Spirit manually.

Oath of Dragonkind Spells

Paladin Level

Spells

3rd

Absorb Elements, Chromatic Orb

5th

Dragon’s Breath, Nathair's Mischief

9th

Counterspell, Fly

13th

Elemental Bane, Fire Shield

17th

Legend Lore, Summon Draconic Spirit

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Frightful Presence. As a bonus action, you can expend one use of your Channel Divinity to channel the intimidating presence of a dragon and let out a terrifying roar. All creatures of your choice within a 30-foot emanation that can see or hear you must make a Wisdom saving throw against your Paladin spell save DC or be frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.

Wrath of the Dragon. As a bonus action, you can expend one use of your Channel Divinity to channel the might of a dragon and break the spirit of those who witness it. For 1 minute, all creatures of your choice within a 30-foot emanation take extra damage equal to your Charisma modifier when hit with an attack. This effect ends early if you are incapacitated.

Aura of Dragonhide

Starting at 7th level, your oath strengthens you and your allies’ resolve like dragon scales. The aura extends 10 feet from you in every direction, but not through total cover.

You and your allies gain a bonus to your Armor Class equal to half your charisma modifier (rounded up, minimum of +1) while in your Aura of Protection.

At 18th level, the range of this aura increases to 30 feet.

Wings of Time

Your connection to your draconic deity or sworn dragon has granted your body and soul draconic properties. You either age at the pace of your sworn dragon, or not at all if you swore your oath to a draconic deity, and you can't be unwillingly aged magically.

In addition, at the end of another creature’s turn, you can use your reaction to form spectral wings from your back and beat them to create a powerful blast of wind. Every creature of your choice within 10 feet of you must pass a Strength saving throw against your Paladin Spell Save DC or take 2d6 + your Charisma modifier bludgeoning damage and be knocked prone. A creature that is at least 1 size category larger than you makes this save with advantage, and a creature that is at least 2 size categories larger than you cannot be knocked prone from this effect.

You can use this feature a number of times equal to your Charisma modifier + 1 (minimum of once), and you regain all expended uses when you finish a Long Rest.

(Add your Charisma modifier to the damage manually, it can't be added automatically.)

Scaled Champion

Your devotion to your oath has caused your draconic might to resemble that of an ancient dragon. As a bonus action, your form grows draconic in a way of your choice, your creature type becomes Dragon, and you gain the benefits below for 1 minute. Once you use this feature, you can’t use it again until you finish a Long Rest or until you restore your use of it by expending a level 5 spell slot (no action required).

The Dragon’s Curse. Enemy creatures within 30 ft of you have disadvantage on saving throws against all your paladin features (Channel Divinity saves, spell saves, etc).

The Dragon’s Wings. You sprout dragon wings that are physical or spectral (your choice) that give you a flying speed equal to your movement speed. If you already have wings, they turn draconic in shape. If you already have a flying speed, it is increased by 5 ft times your Charisma Modifier.

The Dragon’s Bellow. When you take the Attack action on your turn, you can replace one of your attacks with a powerful blast of draconic energy from your jaws. This weapon is a 60 foot cone or a 120 foot line that is 10 feet wide (your choice) of an element of your choice from your Draconic Smite options. Creatures in this cone must pass a saving throw against your Paladin spell save DC or take 12d6 damage of the chosen element, or half as much on a successful save. The type of saving throw depends on the damage type chosen.

Damage Type

Saving Throw

Acid, Fire, Lightning

Dexterity

Cold, Necrotic, Poison, Radiant, Thunder

Constitution

Force

Strength

Psychic

Intelligence


Once you have used The Dragon’s Bellow, you roll a d6 on the start of every following turn while Scaled Champion is active. On a 5 or a 6, you regain the use of this feature.

Activate Scaled Champion

While empowered with draconic majesty, your form grows draconic in a way of your choice, your creature type becomes Dragon, and you gain draconic benefits for 1 minute

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