Base Class: Sorcerer
Born with a fiery soul and blessed by a phoenix, this rare sorcerer uses powerful fire magic to both heal their allies and devastate their enemies.
Healing Flames
At level 3 you begin learning to harness your healing gift. When you deal fire damage to an enemy you may choose an any within 10 ft. of that enemy and heal them for half the damage the enemy took.
Sorcerous Healing
The range for your Healing Flames increases to 30 feet. You can target additional allies to heal by spending 1 sorcery point each.
Fire Savant
You have begin to become one with the flame. Your soul grants you the following effects.
* You gain resistance to fire.
*Your fire damage bypasses fire resistance.
* When you use a spell slot to cast a spell that does fire damage you regain hp equal to that spell slot's level
Mantle of Flames
At 6th level you gain access to the powerful Phoenix Form. Once per long rest, for 1 minutes, you gain the following benefits.
* Resistance to Cold damage
* You shed bright light in a 30-foot radius and dim light for an additional 30 feet.
* Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you, touches you, or ends its turn within 5 feet of you
* Whenever you roll fire damage on your turn, the roll gains a bonus to equal to your Charisma modifier.
Majestic Healing Blaze
Your healing aura has become much more powerful. You gain the following benefits.
* The range of your Healing Flames is extended to 60 feet
* Allies now gain HP equal to the full amount of fire damage you deal.
*You may target up to 3 allies without spending sorcery points.
* When you cast a spell that deals fire damage you regain hp equal to your spell slot + your Charisma and Proficiency Modifiers.
Blazing Resurrection
At level 14 you begin to tap into the immortality of the phoenix gaining the following effects
*Once per long rest when your HP reaches 0 you regain half your total hp. When you do you create a 30 foot explosion centered on you. All creatures in range take 4d10 fire damage.
*For 1 minute after you activate this ability when you deal firel to a single target, you regain hp equal to half the damage dealt, rounded down.
Inferno Blast
Your mastery of your Phoenix Form has unlocked new abilities, including the power to channel your every into an explosion.
* You can spend 2 sorcery points to activate Phoenix Form an additional time each. Phoenix Form now lasts 10 minutes.
* You gain advantage on all intimidation checks, which bypasses resistance and immunity.
* You can spend 2 sorcery points to end your Phoenix Form early. Doing so causes a 30 for explosion centered on you and deals 4d10 damage to creatures in range. You must spend 1 sorcery point for each creature you wish to not target.
Sunwalker
Your burning soul provides even greater protection, giving you the following benefits.
* You are immune to fire and resistant to cold damage.
* When you cast a spell that does fire damage you can add your Charisma and Proficiency Modifier to your damage.
Immortal Wrath
You have achieved your final form and become one with the volatile nature of fire. Your true mastery of your inner flame the following benefits.
*You can activate your Phoenix Form twice per long rest. Phoenix Form lasts for 1 hour.
*Your Phoenix Form grants you wings. You have a 60 ft. flying speed and can hover.
*You gain immunity to cold and resistance to all other damage.
*You can use your action to spend 4 sorcery points and cast Firestorm at its base level without using a spell slot. Each additional level costs one more sorcery point. Your targets don't need to be sequential, and you can choose any point in 150 feet that you can see. Targets that fail the saving throw are thrown 10 feet, knocked prone, and take 4d6 fire damage until a creature uses it's action to put out the flames.
* When you cast a spell that does fire damage you deal an additional number of damage dice equal to your Charisma Modifier.
Blazing Immortality
You have fully mastered the power of the phoenix and become all but immortal, gaining the following benefits.
*Twice per long rest when you reach 0 hp, you can regain all your hp and create a 50 foot explosion centered on you that deals a number of d10 fire damage equal to your proficiency modifier.
*When you use a spell slot to do fire damage you hp equal to double the spell slot + double your Charisma Modifier + double your Proficiency Modifier.
Sorcerous Healing Blaze
You have greater control over your Healing Flames, and can use the following abilities.
* The range of your Healing Flames ability is increased to 30 feet.
* You may spend a sorcery point to rather an additional ally to heal. You can only rather a number of allies equal to your proficiency modifier
* When you cast a spell that does fire damage you may regain hp equal to the spell slot used + your Charisma and Proficiency Modifiers.
Blessing of Embers
You have learned to channel fire into your hands.
* You can touch any flammable object and magically set it on fire. The fire itself is not magical
* You can spend 1 sorcery point to reroll any 1s and 2s when you deal fire damage.
Blessing of the Blaze
Your ability to channel and control flames has improved enough to allow you to grant boons to your allies.
* As a bonus action you can spend 2 sorcery points to cast Green Flame Blade on one Ally's weapon within 15 without using a spell slot.
* When you cast a spell that does fire damage you can spend 2 sorcery points to reroll all damage die. You can choose which total you use.
Blessing of the Inferno
You have mastered the art of fire manipulation and can freely will it to enhance your ally's offense and defense.
* You can use 2 sorcery points to enchant up to 2 ally's weapon with Green Flame Blade within 30 feet as a bonus action.
* You can use an action to spend 2 sorcery points and cast Investiture of Fire on an ally you can touch. They the effects of the immunity to fire version
* You can spend 4 sorcery points to make a fire spell you cast desk maximum damage.
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Posted Nov 30, 2024its still great dont get me wrong. im using in with a angel race i built. they are pairing wonderfully, if possible shoot me the link when its finished. thanks.
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Posted Nov 30, 2024I made this one from scratch before I realized using a premade subclass is much easier. I am working on a new version that will have it's spell list and hopefully be easier to read
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Posted Nov 29, 2024A expanded spell list and clarification on when some of the abilities are gained would help. When you get Phoenix from what is it’s actual activation type? I think it would help adding the level to all of the abilities when they are gained.