Fighter
Base Class: Fighter

A master of swift and precise combat, the wielder of tempests stands as a paragon of agility and martial finesse. With a longsword gripped firmly in hand, they move with a grace that seems to mirror the fluidity of wind itself, each strike executed with a precision honed through relentless dedication to their craft. In their presence, the very air crackles with anticipation, as if awaiting their command to unleash the fury of the storm. They are not merely warriors, but commanders of the elements, wielding the power of wind and tempest with a skill and mastery that borders on the supernatural. With each deft movement and calculated strike, they channel the essence of storms, bending the very fabric of nature to their will and leaving their foes in awe of their prowess.

Bonus Proficiency

3rd-level Wind Warden feature

At 3rd level, gain either proficiency in Sleight of Hand or Acrobatics. If you are already proficient in both, add an additional skill.

Leaf on the Wind

3rd-level Wind Warden feature

While you wield any one handed melee weapon in one hand and your other hand is free, the weapon gains the finesse property and deals 1d10.

You choose from the following as a bonus action:

  • Dash, gaining a flight speed equal to your movement which will fade at the end of your turn.
  • Choose an enemy within 20 ft who on a Dexterity save equal to 8 + Constitution + Proficiency, is pulled 15 feet towards you on a failure.

Think Fast

7th-level Wind Warden feature

Your natural reaction time gains you proficiency in dexterity saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).

The first ranged weapon attack made against you is made at disadvantage on each round.

Bladework

10th-level Wind Warden feature

You add the following two options as part of your Leaf on the Wind:

  • Make your next weapon swing at advantage.
  • Gain the option as a reaction to impose disadvantage on a creature’s attack roll made against you.

Reduce any ranged weapon damage you take by your Dexterity bonus + proficiency.

Wind Struck

15th-level Wind Warden feature

You can use 2 of any of your Leaf on the Wind features as a bonus action.

Additionally, ranged attacks against you are made at disadvantage, and you reduce all ranged attacks and dexterity save damage received by your Dexterity modifier.

Wind Walk

 18th-level Wind Warden feature

You can take an action to perform an area-of-effect attack on multiple foes. You make a weapon attack against every visible enemy within a 30-foot radius centered on yourself, dealing 7d10 thunder damage to each target you hit. After this attack, you can choose to position yourself 5 feet from an enemy you hit or return to your original position. You can use this attack a number of times equal to your proficiency bonus, recovering on a long rest

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2023 7:14:11 PM
5
0
--
Coming Soon
1/9/2024 1:29:45 AM
9
0
--
Coming Soon
4/10/2024 4:59:12 PM
9
0
--
Coming Soon
4/25/2024 12:37:49 AM
9
0
--
Coming Soon
6/15/2024 6:19:11 PM
10
1
--
Coming Soon
6/17/2024 11:19:37 PM
10
0
--
Coming Soon
6/18/2024 1:09:18 PM
11
0
--
Coming Soon
11/25/2024 6:33:17 PM
13
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes